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Error when loading remote content with usernames containing ".hash"
Reproduction steps:1. Create a new user for your os that has “.hash“ in the name2. Open the attached project “ErrorRepro“3. Enter th... Read more
Addressables Labels are lost when creating Settings inside of batched As...
How to reproduce:1. Open the user's attached project2. In the topbar menu select Bug > Run3. Select Window > Asset Management ... Read more
Addressables Profiles "Remote" and "Local" dropdown elements have no hov...
Steps to reproduce: Create a new project using Universal 3D template Install the Addressables package Go to Window > Asset Manage... Read more
Comments of "TotalBytes" and "DownloadedBytes" variables are misplaced i...
How to reproduce:1. Open the “Addressables.zip” project2. Open the “DownloadStatus” script3. Observe the comments on the 14th and 19... Read more
Addressables AsyncOperation.PercentComplete returns innaccurate progress...
How to reproduce:1. Open the attached “IN-136986“ project2. Open the “SampleScene“ scene3. Open the Addressables Groups window (Wind... Read more
A URP shader variant does not get loaded from an Asset Bundle when Build...
How to reproduce:1. Open the “Addressables_URP_bug“ project2. Open the “SampleScene“3. In the top bar menu of the Editor click on th... Read more
"List<AssetReference>" does not support drag-and-drop when dragging Game...
How to reproduce:1. Open the “IN-92457.zip“ project2. Open the “SampleScene“3. Select the “Test“ GameObject in the Hierarchy4. Drag ... Read more
System.NullReferenceException when building an Addressables Group when u...
Reproduction steps:1. Open the “DOTSWorkspace” Project2. In the top menu select Window > Asset Management > Addresables > G... Read more
Addressables Path Variable has an incorrect Bundle Location set when sel...
Reproduction steps:1. Open the "IN-46428.zip" project2. Open Window -> Asset Management -> Addressables -> Profiles window3... Read more
No Addressable Scenes are unloaded when "Resources.UnloadUnusedResources...
How to reproduce:1. Open the “LoadSceneTest.zip“ project2. Open File > Build Settings3. Switch target platform to Windows Standal... Read more
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