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Votes
0
Found in
2.9.1
Issue ID
UUM-137145
Regression
No
Addressables AsyncOperation.PercentComplete returns innaccurate progress values when the AssetBundles being loaded are local
How to reproduce:
1. Open the attached “IN-136986“ project
2. Open the “SampleScene“ scene
3. Open the Addressables Groups window (Window > Asset Management > Addressables > Groups) and build the Asset Bundles (Build > New Build > Default Build Script)
4. Enter Play mode
5. In the Game view, click the “Unload & Reload Async“ button
6. Observe the loading bar UI
Actual result: Loading bar UI doesn’t show loading progress until the Assets are loaded
Expected result: Loading bar UI shows loading progress while the Assets are being loaded
Reproducible with: 2.0.8 (6000.0.0f1), 2.9.1 (6000.5.0a8)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- Changing “Play Mode Script“ to “Use Existing Build“ highlights the issue more, as it takes longer to load the Assets
- Reproduces in the Player
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