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0
votes
Won't Fix

Parent GameObject is moving along with the Child GameObject when the Par...

3D Physics

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Aug 05, 2022

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Version/s: 2020.3.36f1, 2021.3.7f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a3

How to reproduce:1. Open the attached project “Collider”2. Open the “SampleScene” Scene3. Enter the Play Mode4. Observe the Transfor... Read more

0
votes
Fixed

"Rotation quaternions must be unit length" error appears when multiplyin...

3D Physics

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Nov 28, 2023

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Version/s: 2023.2.2f1, 2023.3.0a16

How to reproduce:1. Open the user’s attached “MinimalTestCase20232.zip” project2. Enter Play Mode3. Observe the result Expected resu... Read more

0
votes
By Design

Collision normals are inverted when the Motion Type is set to Kinematic

3D Physics

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Jan 08, 2024

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Version/s: 2022.3.17f1, 2023.2.5f1, 2023.3.0a19, 6000.0.0b11

Reproduction steps:1. Open the attached "PhysicsSamplesKinematicBug.zip" project2. Open the "Events - Collisions" Scene ( Assets &gt... Read more

0
votes
Won't Fix

NullReferenceException is often thrown when changing Prefab's Collider L...

3D Physics

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Jul 29, 2022

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Version/s: 2022.2.0b3, 2023.1.0a4

How to reproduce:1. Open the user’s attached “editor-window-tests-master” project2. Select the “Assets → TestObjects → Animation → T... Read more

0
votes
By Design

"Edit Angular Limits" button exists only on the first Hinge Joint Compon...

3D Physics

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Apr 09, 2024

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Version/s: 2021.3.37f1, 2022.3.23f1, 6000.0.0b14, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1

How to reproduce:1. Open the “ReproduceBugs.zip” project2. Open the “TestScene“ scene3. Select the “Cube“ GameObject4. Scroll to fin... Read more

0
votes
Active

Rigidbody.angularVelocity.magnitude differs between versions when using ...

3D Physics

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Mar 02, 2026

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Version/s: 2022.3.73f1, 6000.0.68f1, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Open the attached "IN-134949_AddTorque.zip" project2. Open the "Assets/Scene.unity" scene3. Enter Play mode4. ... Read more

0
votes
Duplicate

Crash on CreateCollidersFromPrototype when entering Play mode with a tre...

3D Physics

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Oct 14, 2025

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Version/s: 6000.2.7f1, 6000.3.0b5, 6000.4.0a1

How to reproduce:1. Open the attached “IN-118699” project2. Open the “SampleScene“3. Place the “Cube” Prefab anywhere in the scene4.... Read more

5
votes
Active

MeshCollider does not detect collisions with Capsules and CharacterContr...

3D Physics

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Mar 17, 2025

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Version/s: 2022.3.60f1, 6000.0.42f1, 6000.1.0b9, 6000.2.0a6, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Core/Scenes/TestScene.unity” Scene3. In Scene view, ... Read more

0
votes
In Progress

A sliding effect occurs on a gradually rotated GameObject when Rigidbody...

3D Physics

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Nov 15, 2024

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Version/s: 2022.3.53f1, 6000.0.28f1, 6000.1.0a5, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the “InterpolationBug.zip“ project2. Open the “Assets/Hra“ Scene3. Enable the “Everything” and its child “O... Read more

1
votes
Third Party Issue

Raycasts against ARMesh flicker on Quest 3

3D Physics

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Jun 20, 2024

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Version/s: 2022.3.33f1, 6000.0.6f1

Steps to reproduce:1. Download the attached user's project "Quest-Raycast-Bug.zip"2. Switch to Android3. Build for Quest 34. Enable ... Read more

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