Search Issue Tracker
Duplicate
Votes
0
Found in
6000.2.7f1
6000.3.0b5
6000.4.0a1
Issue ID
UUM-122096
Regression
Yes
Crash on CreateCollidersFromPrototype when entering Play mode with a tree prototype defined and in the scene but no instances painted
How to reproduce:
1. Open the attached “IN-118699” project
2. Open the “SampleScene“
3. Place the “Cube” Prefab anywhere in the scene
4. Enter Play mode
5. Observe the crash
Reproducible with: 6000.2.6f1, 6000.2.7f1, 6000.3.0b5, 6000.4.0a1
Not reproducible with: 6000.0.59f1, 6000.2.5f1
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Note: Also reproducible on a fresh project using any pipeline
First few lines of the stack trace:
0x00007FFF8A1CA238 (Unity) CreateCollidersFromPrototype
0x00007FFF893D5CF5 (Unity) ujob_execute_job
0x00007FFF893D7B6E (Unity) ujob_wait_for
0x00007FFF893D0DB7 (Unity) CompleteFenceInternal
0x00007FFF8A1CA6E2 (Unity) TerrainCollider::CreateTrees
Comments (1)
-
MattLovell
Oct 21, 2025 06:52
Getting the exact same crash on Unity 6000.2.8f1...
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
null
Duplicate of another internal issue: UUM-120036: Both URP and HDRP Terrain Demos crash Editor when entering playmode in CreateCollidersFromPrototype