Search Issue Tracker

Active

Votes

0

Found in

2022.3.53f1

6000.0.28f1

6000.1.0a5

Issue ID

UUM-87536

Regression

No

A sliding effect occurs on a gradually rotated GameObject when Rigidbody Interpolation is set

--

-

How to reproduce:
1. Open the “InterpolationBug.zip“ project
2. Open the “Assets/Hra“ Scene
3. Enable the “Everything” and its child “Other“ GameObjects in the Hierarchy
4. Enter Play Mode
5. Observe the Game view

Expected results: No sliding effect on the “Self-Driving Car“ GameObject
Actual results: After a few turns a sliding effect is apparent on the “Self-Driving Car“ GameObject

Reproducible in: 2022.3.53f1, 6000.0.28f1, 6000.1.0a5
Could not test in: 2021.3.46f1 (unsolvable errors in the Console)

Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested

Notes:
- Reproducible in the Player
- Transform Y rotation is always a multiple of 90 after every turn
- If the interpolation Field of the Rigidbody Component is set to “Extrapolate” the issue still occurs
- User informs that the reproduction depends on the size of the project (the bigger the project, the more apparent the sliding is)
- The issue is more likely to occur if the Rigidbody Component of the “Self-Driving Car“ GameObject is displayed in the Inspector
- This might be reproducible only on this project

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.