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Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
2022.3.53f1
6000.0.28f1
6000.1.0a5
6000.2.0a1
6000.3.0a1
6000.4.0a1
7000.0.0a1
Issue ID
UUM-87536
Regression
No
A sliding effect occurs on a gradually rotated GameObject when Rigidbody Interpolation is set
How to reproduce:
1. Open the “InterpolationBug.zip“ project
2. Open the “Assets/Hra“ Scene
3. Enable the “Everything” and its child “Other“ GameObjects in the Hierarchy
4. Enter Play Mode
5. Observe the Game view
Expected results: No sliding effect on the “Self-Driving Car“ GameObject
Actual results: After a few turns a sliding effect is apparent on the “Self-Driving Car“ GameObject
Reproducible in: 2022.3.53f1, 6000.0.28f1, 6000.1.0a5
Could not test in: 2021.3.46f1 (unsolvable errors in the Console)
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes:
- Reproducible in the Player
- Transform Y rotation is always a multiple of 90 after every turn
- If the interpolation Field of the Rigidbody Component is set to “Extrapolate” the issue still occurs
- User informs that the reproduction depends on the size of the project (the bigger the project, the more apparent the sliding is)
- The issue is more likely to occur if the Rigidbody Component of the “Self-Driving Car“ GameObject is displayed in the Inspector
- This might be reproducible only on this project
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