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Not Reproducible
Votes
0
Found in
2022.3.53f1
6000.0.28f1
6000.1.0a5
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-87536
Regression
No
A sliding effect occurs on a gradually rotated GameObject when Rigidbody Interpolation is set
How to reproduce:
1. Open the “InterpolationBug.zip“ project
2. Open the “Assets/Hra“ Scene
3. Enable the “Everything” and its child “Other“ GameObjects in the Hierarchy
4. Enter Play Mode
5. Observe the Game view
Expected results: No sliding effect on the “Self-Driving Car“ GameObject
Actual results: After a few turns a sliding effect is apparent on the “Self-Driving Car“ GameObject
Reproducible in: 2022.3.53f1, 6000.0.28f1, 6000.1.0a5
Could not test in: 2021.3.46f1 (unsolvable errors in the Console)
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes:
- Reproducible in the Player
- Transform Y rotation is always a multiple of 90 after every turn
- If the interpolation Field of the Rigidbody Component is set to “Extrapolate” the issue still occurs
- User informs that the reproduction depends on the size of the project (the bigger the project, the more apparent the sliding is)
- The issue is more likely to occur if the Rigidbody Component of the “Self-Driving Car“ GameObject is displayed in the Inspector
- This might be reproducible only on this project
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Resolution Note:
The issue seen in this ticket is specific to the project provided. We have been unable to reproduce it with the project provided on several machines using unity 6.X.
We are migrating the ticket to our internal tracking for now and will do further investigation.
Resolution Note:
The issue seen in this ticket is specific to the project provided. We have been unable to reproduce it with the project provided on several machines using unity 6.X.
We are migrating the ticket to our internal tracking for now and will do further investigation.