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Sprite is packed inefficiently when using Tight Packing in the Sprite Atlas
How to reproduce:1. Open the user's attached project2. In the Project Window, select the Sprite Atlas (Assets > Sprites)3. In the... Read more
[2D] Depth keyword gets clipped in the Visibility Tool window in the ski...
[2D] Depth keyword gets clipped in the Visibility Tool window in the skinning editor. The depth keyword gets clipped in the Visibili... Read more
Sprite's rect is cropped when called with Texture2D.LoadImage right afte...
How to reproduce:1. Open attached project "case1267688.zip" and scene "TestScene"2. Enter Play Mode3. Observe the Sprite B (the midd... Read more
Memory access violation crash when slicing sprites
Reproduction steps according to the user:1. Open user's attached project2. From the project window, select "texturas_esferas" and op... Read more
SpriteAtlasManager late binding crash
How to reproduce:1. Open the attached project named "TestLateBinding"2. Open the SampleScene3. Enter the Play mode and start clickin... Read more
[2D Path] Box selection for objects inheriting GenericScriptablePath is ...
How to reproduce:1. Open the attached project named "Repro_906066"2. Open the "ReproPath" Scene3. Select the "SumpLargePipe" gameObj... Read more
Crash on TilemapCollider2D::PrepareShapes when enabling a broken Tilemap
Reproduction steps:1. Open the attached project "1314326"2. Open scene "Game"3. In the Inspector, select "Tilemaps" > "Ground" an... Read more
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