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0
votes
Won't Fix

Sprite is packed inefficiently when using Tight Packing in the Sprite Atlas

2D

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Jun 09, 2020

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Version/s: 2018.4, 2019.3.15f1, 2020.2

How to reproduce:1. Open the user's attached project2. In the Project Window, select the Sprite Atlas (Assets > Sprites)3. In the... Read more

0
votes
Fixed

[2D] Depth keyword gets clipped in the Visibility Tool window in the ski...

2D

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Jun 23, 2020

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Version/s: 2019.3, 2019.4, 2020.1, 2020.2, 2020.2.0a16

[2D] Depth keyword gets clipped in the Visibility Tool window in the skinning editor. The depth keyword gets clipped in the Visibili... Read more

0
votes
By Design

Sprite's rect is cropped when called with Texture2D.LoadImage right afte...

2D

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Aug 02, 2020

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Version/s: 2018.4, 2019.3.4f1, 2020.2

How to reproduce:1. Open attached project "case1267688.zip" and scene "TestScene"2. Enter Play Mode3. Observe the Sprite B (the midd... Read more

0
votes
Fixed

Memory access violation crash when slicing sprites

2D

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Jul 14, 2020

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Version/s: 2019.3, 2019.3.9f1

Reproduction steps according to the user:1. Open user's attached project2. From the project window, select "texturas_esferas" and op... Read more

0
votes
Fixed

SpriteAtlasManager late binding crash

2D

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Jul 24, 2020

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Version/s: 2019.3.12f1, 2019.4.2f1, 2020.1, 2020.2

How to reproduce:1. Open the attached project named "TestLateBinding"2. Open the SampleScene3. Enter the Play mode and start clickin... Read more

0
votes
Won't Fix

[2D Path] Box selection for objects inheriting GenericScriptablePath is ...

2D

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Sep 22, 2020

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Version/s: 2019.3.9f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Open the attached project named "Repro_906066"2. Open the "ReproPath" Scene3. Select the "SumpLargePipe" gameObj... Read more

0
votes
Fixed

Crash on TilemapCollider2D::PrepareShapes when enabling a broken Tilemap

2D

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Feb 12, 2021

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Version/s: 2019.3.0b2, 2019.4.17f1, 2020.1.0a2, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open the attached project "1314326"2. Open scene "Game"3. In the Inspector, select "Tilemaps" > "Ground" an... Read more

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