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[2d][Sprite Import] Specific Sprite seems to be cutoff when added into t...
[2d][Sprite Import] Specific Sprite seems to be cutoff when added into the scene Repro Step: 1. Open Attached project 2. Note that ... Read more
Unity crash on Tilemap::SetEditorPreviewTileAsset when painting a scene ...
Reproduction steps: 1. Open the "SampleScene" Scene in the attached "1220442.zip" project 2. Open Tile Palette and select a 3x3 size... Read more
Text of the Tile Palette window is overlayed when brush editor's separat...
How to reproduce: 1. Create a new project 2. Install 2D Tilemap Editor package 3. Open Tile Palette window 4. Pull up the separator ... Read more
Crash on BuildRenderObjectData while quickly moving the mouse and deleti...
Reproduction steps: 1. Open user's attached project "Montreal" and scene "Sandbox" 2. Make sure the Tile Pallete window is opened an... Read more
Sprites in Sprite Atlas turn invisible in Game View and Scene View when ...
How to reproduce: 1. Open the user's project 2. Open "SampleScene" found in "Scenes" folder 3. Select "master" Sprite Atlas found in... Read more
[2D Tilemap] Editor crashes on changing Tile anchor in tile palette pref...
Editor crashes on changing Tile anchor in tile palette prefab while tile palette painter is in edit mode. Steps to repro: 1. Open t... Read more
BoundsInt allPositionsWithin return points when BoundsInt x or y size is...
Steps to reproduce: 1. Open the attached project (case_1227811.zip) 2. Open SampleScene 3. Enter Play Mode Expected result: None of... Read more
Lighting is incorrect when Sprite Atlas uses secondary Texture Normal Ma...
How to reproduce: 1. Open the user's attached project 2. Go to File -> Build Settings -> Player Settings 3. Under the "Other Setting... Read more
Editor crashes/freezes on a broken project when editing a Scene using Ti...
Reproduction steps: 1. Open the "Mapping" Scene in the attached "1221127.zip" project 2. Open the Tile Palette window and check if A... Read more
Sprite Renderer increasingly allocates memory when SetTrigger() is calle...
How to reproduce: 1. Open the "Launch" Scene in the user-supplied project 2. Enter Play Mode 3. Observe Unity's memory usage Expect... Read more
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