Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3.0a6
2019.3.1f1
2020.1
2020.2
Issue ID
1225256
Regression
Yes
Text of the Tile Palette window is overlayed when brush editor's separator is pulled up
How to reproduce:
1. Create a new project
2. Install 2D Tilemap Editor package
3. Open Tile Palette window
4. Pull up the separator of the brush editor
Expected result: Text of the Tile Palette window is overlayed
Actual result: Text of the Tile Palette window remains visible
Reproducible with: 2019.3.0a6, 2019.3.4f1, 2020.1.0a25, 2020.2.0a2
Not reproducible with: 2017.4.37f1, 2018.4.18f1, 2019.3.0a5
Note: a screenshot of the issue attached in Edit
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "MissingReferenceException" and "GUI Error" errors thrown when deleting a Sprite with "Box Collider 2D" and "Hinge Joint 2D" Components
- "EntityPrefabReference" field appears unassigned in Inspector when assigning a prefab through code
- Pressing “+” to add new Property throws “NullReferenceException” error after deleting Categories with Properties from Blackboard
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
Resolution Note (fix version 2020.1):
Fixed in: 2020.2.0a5
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b4