Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a19
2020.1.0a25
2020.2
Issue ID
1226855
Regression
Yes
Sprites in Sprite Atlas turn invisible in Game View and Scene View when pressing Pack Preview in the Inspector
How to reproduce:
1. Open the user's project
2. Open "SampleScene" found in "Scenes" folder
3. Select "master" Sprite Atlas found in "Assets" folder
4. Click "Pack Preview" in the Inspector
Expected result: Sprites do not turn invisible
Actual result: Sprites turn invisible
Reproducible with: 2020.1.0a19, 2020.1.0b1, 2020.2.0a3
Not reproducible with: 2017.4.37f1, 2018.4.18f1, 2019.3.5f1, 2020.1.0a18
Note: The preview of the pack has to be already on. Entering Play Mode or creating/deleting a file in Assets makes the sprites visible again
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
- [Android] Virtual device crashes with "Scudo ERROR: invalid chunk state when deallocating address" error in Firebase Test Lab when Optimized Frame Pacing is enabled
- Particle System does not resume when its Culling Mode is set to "Pause" or "Pause and Catch-up," and particle position simulate in world space
- "Custom Render Queue" field cannot be set above "2000" when changing it in the Inspector window using Debug mode
Resolution Note (fix version 2020.2):
A fix for this issue will be out on Unity 2020.2.0a8 and above
Resolution Note (fix version 2020.1):
A fix for this issue will be available on Unity 2020.1.0b8 and above