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The "Compress Tilemap Borders" function is not working when used via the...
How to reproduce:1. Open the attached “IN-74639.zip” Project2. Open the “SampleScene”3. Expand the “Grid” Game Object in the Hierarc... Read more
[URP][Tilemap][2D Lights] Tiles with no normal maps and "Sprite Lit Defa...
How to reproduce:1. Open attached project "TileMap_NormalMap_Bug.zip" and scene "SampleScene"2. Observe top white tiles having woodp... Read more
Tilemap Renderer properties does not reset when resetting the component ...
Tilemap Renderer properties do not reset when resetting the component using cogwheel 1. Create a new project2. Create Tilemap, in hi... Read more
Sprite Editor border "T" and "B" fields assign their values to the wrong...
How to reproduce:1. Open the attached project (SpriteBorder.zip)2. Open the Sprite Editor Window3. Inspect the "Map__16_Checker" ass... Read more
[2D] Sprite gets removed from atlas if the same sprite is added in the list
Sprite gets removed from the list if the same sprite is dragged and dropped on top of the added sprite Steps to Repro:1. Open attach... Read more
Unity Editor crashes on SpritePacker pack review when being used with Ad...
To reproduce:1. Open attached project2. Click ATL sprite atlas, currently, the max texture is 5123. Press Pack preview4. Change Max ... Read more
[2D] Changing the X and Y positions of a sliced sprite in the Sprite Edi...
A gif is attached to demonstrate (also attached gif of how this looks in 2017.3.1.p4 - it behaves slightly differently) Steps to rep... Read more
Some of the Rigidbody2D properties cannot be set after disabling the Gam...
How to reproduce:1. Open the “IN-133881.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Press the Spacebar key5. Observe t... Read more
[2D][Tilemap] TileBase.StartUp not being called when a different Tile wi...
[2D][Tilemap] TileBase.StartUp not being called when a different Tile with the same instantiated GameObject is set Repro steps:1. Op... Read more
Crash on TilemapCollider2D::PrepareShapes when enabling a broken Tilemap
Reproduction steps:1. Open the attached project "1314326"2. Open scene "Game"3. In the Inspector, select "Tilemaps" > "Ground" an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor