Search Issue Tracker
[Tilemap] Clicking something outside the tilemap and then quickly inside...
Steps to reproduce: 1. Open attached project (tilemap-gone.zip) 2. Open 'TilemapTest' scene 3. Open 'Tile Palette' window, choose '... Read more
[Tilemap] Different tiles change their sorting according to where the cu...
Step to reproduce: 1. Open the attached project (tilemap-gone.zip) 2. Open 'TilemapTest' scene 3. Focus on the 'Grid' game object s... Read more
[2D] [Sprite Atlas] Crash when viewing Sprite Atlas
[2D] [Sprite Atlas] Crash when viewing Sprite Atlas Steps to Repro: 1. download/open attached project Sprite Atlas Repro 2. play ... Read more
Part of sprite is cut off when Mesh Type is set to Tight
How to reproduce: 1. Open attached 'MeshTypeTightBug.zip' project using the EnvIronman VM (optional) (more information in Edit) 2. L... Read more
Crash on Tilemap::RefreshTileAsset when opening a Scene with a specific ...
1. Open the user's attached project 'pixel-golf.zip' project 2. Open 'Menu' Scene -- observe the crash Reproducible in: 2017.4.31f1... Read more
[SpriteAtlas] Some Sprite Atlas textures to render are not used from it
To reproduce: 1. Open project 2. Build and run development build with Autoconnect Profiler and Script Debugging enabled 3. Take Deta... Read more
Trying to move the green outline on a sprite in the Sprite Editor moves ...
Repro steps: 1. Open QA attached project 2. Select the "blinky" sprite in the Project Window 3. Open the Sprite Editor 4. Deselect ... Read more
RectInt.Contains doesn't consider RectInt's width and height being negative
Repro steps: 1. Open QA attached project "repro_1079566" 2. Open scene "0" 3. Enter Play Mode and observe the Console Expected: Con... Read more
Sprite Atlas Object for Packing Object selection still adds Sprite when ...
To reproduce: 1. Open any project 2. Create and select Sprite Atlas 3. In Inspector window, Objects for Packing section, click plus ... Read more
Sprite with SpriteShapeBody Shader gets graphical artifacts when rotatin...
How to reproduce: 1. Open the attached project 2. Open the Sample Scene 3. In the Hierarchy window select Main Camera then press a b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used