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Automatically generated sprite outline is less detailed than in older ve...
To reproduce:1. Create a new Unity project2. Import attached texture "groundGrass.png"3. Make sure Texture Type is set to Sprite and... Read more
SpriteAtlas packed sprites do not render after SetPlatformSettings and P...
How to reproduce:1. Open given Unity project2. Enter "SampleScene" scene3. Select SpriteAtlas item in the menu and then click "TestM... Read more
The project completely freezes when it's opened
To reproduce: 1. Open the attached project (TBS test 2.zip) Expected: the Editor doesn't freeze Reproduced in 2017.3.2f1, 2017.4.4f1... Read more
[2D] Selecting multiple sub-sprites from a spritesheet with hundreds of ...
[2D] Selecting multiple sub-sprites from a spritesheet with many sub-sprites (1000+) causes editor to hang Steps to Repro: 1. open a... Read more
Game View displays unplaced Tile when it is visible on the Scene and oth...
How to reproduce:1. Open the "SampleScene" scene in the attached project2. Open the Tile Palette window3. Select a Tile from the Til... Read more
Sprite Packed image is blank in loaded AssetBundle after Editor re-focus
How to reproduce:1. Open the attached (unity_assetbundleTest2019.zip) project2. Open the "BundleLoadTest2" Scene3. Enter the PlayMod... Read more
Tile in a Prefab's Tilemap changes its Sprite when saving a scene with a...
How to reproduce:1. Open the attached project named "Case_1120471"2. Change the Sprite of the "Diamond" Tile to the "Circle" Sprite3... Read more
Tiles added by script do not appear in WebGL builds
How to reproduce:1. Open the project attached by the user (Puzzlemon.zip)2. Open the "scene1" Scene, play it3. Observe the green Til... Read more
Tile StartUp method is called more times than the number of Tiles when p...
How to reproduce:1. Open the "Main" scene in the attached "1046004_repro.zip" project2. Create a custom Tile Asset (Asset/Create/Til... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject