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Automatically generated sprite outline is less detailed than in older ve...
To reproduce:1. Create a new Unity project2. Import attached texture "groundGrass.png"3. Make sure Texture Type is set to Sprite and... Read more
SpriteAtlas packed sprites do not render after SetPlatformSettings and P...
How to reproduce:1. Open given Unity project2. Enter "SampleScene" scene3. Select SpriteAtlas item in the menu and then click "TestM... Read more
The project completely freezes when it's opened
To reproduce: 1. Open the attached project (TBS test 2.zip) Expected: the Editor doesn't freeze Reproduced in 2017.3.2f1, 2017.4.4f1... Read more
[2D] Selecting multiple sub-sprites from a spritesheet with hundreds of ...
[2D] Selecting multiple sub-sprites from a spritesheet with many sub-sprites (1000+) causes editor to hang Steps to Repro: 1. open a... Read more
Sprite Preview is broken when the Sprite is too tall or too wide
How to reproduce:1. Open the attached "repro_IN-41957.zip" project2. In the Project window, select the "plant", "plant90", "wand" or... Read more
Sprite Packed image is blank in loaded AssetBundle after Editor re-focus
How to reproduce:1. Open the attached (unity_assetbundleTest2019.zip) project2. Open the "BundleLoadTest2" Scene3. Enter the PlayMod... Read more
Enabling and disabling GameObject as a trigger makes its collider cover ...
Reproduction steps:1. Open the attached “2d.zip“ project2. Open “SampleScene” scene3. Enter Play mode and use “A” key to move “trash... Read more
Tiles added by script do not appear in WebGL builds
How to reproduce:1. Open the project attached by the user (Puzzlemon.zip)2. Open the "scene1" Scene, play it3. Observe the green Til... Read more
Tile StartUp method is called more times than the number of Tiles when p...
How to reproduce:1. Open the "Main" scene in the attached "1046004_repro.zip" project2. Create a custom Tile Asset (Asset/Create/Til... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS