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SpriteAtlasManager.atlasRequested is not listened to when entering Play ...
Reproduction steps: 1. Open attached project "case_1366319" 2. Open Scenes/SampleScene 3. Enter Play Mode 4. Wait for UI to finish l... Read more
[Anima2D] (IK) incompatibility with Prefab Isolation Mode - target bones...
Steps to reproduce: 1. Open QA attached project 2. "02 Level 01" scene and select the Mummy game object 3. Play the animation and ob... Read more
The project completely freezes when it's opened
To reproduce: 1. Open the attached project (TBS test 2.zip) Expected: the Editor doesn't freeze Reproduced in 2017.3.2f1, 2017.4.... Read more
During Sprite Atlas Packing, Unity Editor Crashes
1. What happened Unity Editor crashed while Sprite Atlas packing was in progress. All sprites atlases are in Atlases folder and all... Read more
[Anima2D] - Project does not open correctly
Anima2D project no longer opens correctly in 2018.2.0a1. The project was last updated in 2018.1.0f2. Steps to reprocuce. - Open th... Read more
Image components not displaying sprite data when instantiated from a pre...
Reproduction steps: 1. Open the attached project "sprite-atlas-load-sprite-failure.zip"; 2. Open the scene1.unity; 3. Enter a play m... Read more
Sprite is not loaded from Sprite Atlas when it's referenced anywhere in ...
To reproduce: 1. Open user's attached project 2. Check Canvas Inspector window > Test One script component > Sprite Prefab field (ma... Read more
[2d][Sprite Import] Specific Sprite seems to be cutoff when added into t...
[2d][Sprite Import] Specific Sprite seems to be cutoff when added into the scene Repro Step: 1. Open Attached project 2. Note that ... Read more
Unity freezes when previewing huge Sprite Atlas pack
How to reproduce: 1. Open the attached project 2. Select "Pregnant.spriteatlas" in the Project 3. Press "Pack Preview" Actual resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file