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Lighting is incorrect when Sprite Atlas uses secondary Texture Normal Ma...
How to reproduce:1. Open the user's attached project2. Go to File -> Build Settings -> Player Settings3. Under the "Other Sett... Read more
[2D][Lost Crypt] Unable to find URP 12.1.0 package error when importing ...
[2D][Lost Crypt] Unable to find URP 12.1.0 package error when importing Lost Crypt When importing Lost Crypt, after relaunching edit... Read more
Identifier uniqueness violation, Sprite Renderer loses Sprite property w...
Reproduction steps:1. Open the user's attached project2. Reimport the "fruits_sheet" in Assets/Sprites3. Right-click the "fruits_she... Read more
[2D] Part of a Sprite is cut off when the Mesh Type is set to 'Tight'
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the Scene ... Read more
Editor crashes on Sprite::VirtualRedirectTransfer when loading sprite at...
How to reproduce:1. Open the user attached project2. Open 'SampleScene'3. Enter Play Mode Reproducible with: 2020.3.32f1, 2021.1.28f... Read more
When using Tilemap.SetTiles to place an array of RuleTiles, the sprites ...
Reproduction steps:1. Open user-submitted project2. Go to the Scenes folder and open "SampleScene" Scene3. Enter the Play Mode Expec... Read more
Sprites Grids are positioned not accurately when using "Sliced" Draw Mod...
How to reproduce:1. Open project "SlicedPivotRepro.zip"2. Observe the view in the Scene window Expected result: Sprites Grids are on... Read more
Sprites references are not set back when deleting and re-creating Visual...
Reproduction steps:1. Open the attached project "1383167.zip"2. Open Assets > Scenes > SampleScene3. Save Assets > "vents" ... Read more
Tiles are rendered inconsistently with the "Chunk" Tilemap Renderer Mode...
Reproduction steps:1. Open the user's attached "TilemapRepro.zip" project2. Open the "SampleScene" Scene3. See that the tile Sprites... Read more
Clicking scale constraint button on 2D object doesn't apply constraint a...
How to reproduce:1. Create a new project2. Create any 2D object (e. g. Image)3. Click Scale constraint button on Rect Transform Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked