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OnTriggerEnter2D is not called when entering Tilemap collider from speci...
How to reproduce:1. Open attached project "TilemapOnTriggerEnter.zip" and scene "Main"2. Enter Play mode3. Observe the moving object... Read more
'MainTex' property of a custom material is not updated when selecting a...
How to reproduce:1. Open the user's attached project2. Open the 'Maze' Scene3. In the Hierarchy window select the 'Wrong' object4. I... Read more
Standard Assets/Utility/AlphaButtonClickMask.cs does not work with Sprit...
Steps to reproduce:1. Open attached project "SpriteRaycastIssue.zip"2. Open Test Scene3. Enter Play mode4. Try clicking the button (... Read more
[Sprite Shape Profile] Rect tool doesn't draw in scene view on selecting...
Rect tool doesn't draw in scene view by selecting sprite shape controller Note:Occurring for strip and shape profile as well, Sprite... Read more
Calling tilemap.CompressBounds() causes a tilemap to stop rendering only...
Reproduction steps:1. Open the attached project "TilemapBug.zip";2. Open the main.unity scene;3. Enter a play mode;4. Press "Space" ... Read more
[Sprite Editor] On changing mip-maps slider value sprite doesn't get blu...
On changing mip-maps slider value on sprite editor window, sprite doesn't get's blurred Steps to Repro:1. Project window > add 2D... Read more
Package manager shows displayName error in package Samples dropdown
Package manager samples display missing displayName errors even when the examples have displayNames Repro Steps:1. Open project and ... Read more
Tilemap Composite Collider 2D does not update when Sprite Custom Physics...
How to reproduce:1. Open the attached 'TilemapBug.zip' project2. Go to the Hierarchy -> Grid -> Tilemap and add 'Tilemap Colli... Read more
Automatically generated sprite outline is less detailed than in older ve...
To reproduce:1. Create a new Unity project2. Import attached texture "groundGrass.png"3. Make sure Texture Type is set to Sprite and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed