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OnTriggerEnter2D is not called when entering Tilemap collider from speci...
How to reproduce: 1. Open attached project "TilemapOnTriggerEnter.zip" and scene "Main" 2. Enter Play mode 3. Observe the moving ob... Read more
'MainTex' property of a custom material is not updated when selecting a...
How to reproduce: 1. Open the user's attached project 2. Open the 'Maze' Scene 3. In the Hierarchy window select the 'Wrong' object ... Read more
Standard Assets/Utility/AlphaButtonClickMask.cs does not work with Sprit...
Steps to reproduce: 1. Open attached project "SpriteRaycastIssue.zip" 2. Open Test Scene 3. Enter Play mode 4. Try clicking the butt... Read more
[Sprite Shape Profile] Rect tool doesn't draw in scene view on selecting...
Rect tool doesn't draw in scene view by selecting sprite shape controller Note: Occurring for strip and shape profile as well, Sp... Read more
Calling tilemap.CompressBounds() causes a tilemap to stop rendering only...
Reproduction steps: 1. Open the attached project "TilemapBug.zip"; 2. Open the main.unity scene; 3. Enter a play mode; 4. Press "Sp... Read more
[Sprite Editor] On changing mip-maps slider value sprite doesn't get blu...
On changing mip-maps slider value on sprite editor window, sprite doesn't get's blurred Steps to Repro: 1. Project window > add 2D... Read more
Package manager shows displayName error in package Samples dropdown
Package manager samples display missing displayName errors even when the examples have displayNames Repro Steps: 1. Open project an... Read more
Tilemap Composite Collider 2D does not update when Sprite Custom Physics...
How to reproduce: 1. Open the attached 'TilemapBug.zip' project 2. Go to the Hierarchy -> Grid -> Tilemap and add 'Tilemap Collider ... Read more
Automatically generated sprite outline is less detailed than in older ve...
To reproduce: 1. Create a new Unity project 2. Import attached texture "groundGrass.png" 3. Make sure Texture Type is set to Sprite ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened