Search Issue Tracker
[2D][Lost Crypt] Unable to find URP 12.1.0 package error when importing ...
[2D][Lost Crypt] Unable to find URP 12.1.0 package error when importing Lost Crypt When importing Lost Crypt, after relaunching edi... Read more
Lighting is incorrect when Sprite Atlas uses secondary Texture Normal Ma...
How to reproduce: 1. Open the user's attached project 2. Go to File -> Build Settings -> Player Settings 3. Under the "Other Setting... Read more
[2D] Sorting Layer Order in Layer key resets to 0 in Animation window an...
There's a bug that is preventing users to key the Sorting Layer ordering properly. Any values assigned to the Sprite Renderer.Sorti... Read more
Sprite Atlas Preview sprites get blurrier when the Preview window gets w...
How to reproduce: 1. Open the user's attached "Buggy_Sprite_Preview" project 2. In the Project view select the "New Sprite Atlas" Sp... Read more
Crash on VirtualRedirectTransfer when loading AssetBundle while entering...
How to reproduce: 1. Open the attached project "AssetBundleCrash" 2. Open the Scene in Assets/Scenes/SampleScene.unity 3. Enter Play... Read more
[2D] Reordering "Sorting Layers" list causes Sprites to reference differ...
How to repro: 1. Open the attached "case_1376779" project 2. Open the "SampleScene" Scene 3. Select the "Square (1)" GameObject in t... Read more
Sprite is not updated when GameObject is a prefab
Reproduction steps: 1. Download and open the attached "Operation TakeOver_Real.zip" 2. Open the "character_select" scene and enter "... Read more
"Cancelling DisplayDialog" errors are printed when opening "2D URP" Temp...
To reproduce: 1. Open Unity Hub 2. Create a new Project with the "2D URP" Template on 2022.1.0a14 3. Inspect Console window Expect... Read more
Mask Interaction doesn't work when using Default-Diffuse material with V...
How to reproduce: 1. Open attached project 2. In Hierarchy select Trail and in Trail Renderer component make sure Mask Interaction i... Read more
Selection outline is wrong when using Mask Interaction
How to reproduce: 1. Open attached project 2. In Hierarchy select Trail, make sure Trail Renderer component Mask Interaction is set ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions