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Light 2D doesn't cast shadows when "Shadow Intensity Enable" is enabled ...
How to reproduce:1. Open the user's attached project "UdcJam20Escape.zip"2. Open the "SampleScene" Scene3. Enter the Inspector's Deb... Read more
Getting rendering artifacts in the Scene view when generating Tilemap
Reproduction steps:1. Open the attached Unity project "TilesIssue.zip"2. Go to Assets > Scenes folder and open "Game.unity" Scene... Read more
Tiles are rendered inconsistently with the "Chunk" Tilemap Renderer Mode...
Reproduction steps:1. Open the user's attached "TilemapRepro.zip" project2. Open the "SampleScene" Scene3. See that the tile Sprites... Read more
[2D] Sorting Layer Order in Layer key resets to 0 in Animation window an...
There's a bug that is preventing users to key the Sorting Layer ordering properly. Any values assigned to the Sprite Renderer.Sortin... Read more
Lighting is incorrect when Sprite Atlas uses secondary Texture Normal Ma...
How to reproduce:1. Open the user's attached project2. Go to File -> Build Settings -> Player Settings3. Under the "Other Sett... Read more
[2D][Lost Crypt] Unable to find URP 12.1.0 package error when importing ...
[2D][Lost Crypt] Unable to find URP 12.1.0 package error when importing Lost Crypt When importing Lost Crypt, after relaunching edit... Read more
Identifier uniqueness violation, Sprite Renderer loses Sprite property w...
Reproduction steps:1. Open the user's attached project2. Reimport the "fruits_sheet" in Assets/Sprites3. Right-click the "fruits_she... Read more
[URP][2D] Shadow disappears even though light is in range of the sprite ...
Steps to reproduce:1. Open the “ShadowCaster2DBug” project2. Open “SampleScene” scene4. If needed, enable Shadow component Strength ... Read more
[2D] Part of a Sprite is cut off when the Mesh Type is set to 'Tight'
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the Scene ... Read more
A warning is not shown about Tilemap's normal map texture being bigger t...
Reproduction steps: Open the user attached project Open the “SampleScene” scene Observe the Game view, tilemap has a normal map effe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS