Search Issue Tracker
Fixed
Votes
0
Found in
2019.4
2020.3
2021.2
2021.2.3f1
2022.1
Issue ID
1382552
Regression
No
Sprite Atlas Preview sprites get blurrier when the Preview window gets wider
How to reproduce:
1. Open the user's attached "Buggy_Sprite_Preview" project
2. In the Project view select the "New Sprite Atlas" Sprite Atlas
3. Open the preview window
4. Press on the three dots at the top-right of the preview window and select "Convert to Floating Window"
5. Widen the preview window without changing its height
Expected results: The sprites in the Preview window do not get blurry
Actual results: The wider the Preview window gets the blurrier the sprites become
Reproducible with: 2019.4.33f1, 2020.3.24f1, 2021.2.5f1, 2022.1.0a16
Notes:
- The issue is not reproducible on the sprite Preview window
- The issue is also reproducible when the Preview window is docked in the Inspector
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings thrown when computing Positions in a 2D BlendTree are not helpful to the user
- Warnings thrown when adjusting Time Scale to Homogenous Speed in a BlendTree are not helpful to the user
- Crash on __pthread_kill when opening a specific project
- Animator States disappear when opening their Context Menus right after Pasting them
- "NullReferenceException" is thrown when rapidly expanding and collapsing the folders in the VFX Graph Node creation menu
Resolution Note:
By design, if Mipmaps are enabled, preview will get blurred. For 2D, usually MipMaps are not enabled.