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[Tilemap] When a Tilemap object is created Scene Hierarchy doesn't expan...
If the Scene Hierarchy is collapsed and a Tilemap object is created then Scene Hierarchy remains in collapse state. it doesn't expan... Read more
Overwriting tiles in the tile palette leaves dead tiles in the palette t...
This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures - If you... Read more
[Tilemap] Can't erase items from tilemap as eraser tool changes to paint...
The Eraser tool changes to Paint brush tool while erasing from the tilemap Steps To Reproduce: 1. Open the attached project 2. Sel... Read more
[SpritePacker][iOS] Sprites are packed inefficiently for iOS platform
Steps to reproduce: 1. Open the attached project 2. Switch to iOS platform 3. Open 'Sprite Packer' (Windows/Sprite Packer) 4. Click... Read more
Applying a change to texture import settings null reference error
1. create a Layout where the Sprite Editor is a tab in a frame 2. import some sprites/textures and then close the Editor 3. re-open ... Read more
[2D][Prefab] Blue highlight(Override indicator) doesn't appear for Rigid...
Override Indicator is missing for Constraint property under Rigidbody 2D in the inspector, Refer attached screenshot Steps to Repro... Read more
SpriteAtlas packed sprites do not render after SetPlatformSettings and P...
How to reproduce: 1. Open given Unity project 2. Enter "SampleScene" scene 3. Select SpriteAtlas item in the menu and then click "Te... Read more
Tick indicating active tilemap in Tile Palette does not update
Tick indicating active tilemap in Tile Palette does not update 1. Open attached project, open scene "1" 2. Window > Tile Palette 3.... Read more
Incorrect color calculation in linear color space using sprites packed w...
How to reproduce: 1. Open user-supplied project 2. Load scene "scene" 3. Hit play and observe the Game View Expected result: Both I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used