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[2D] Sprite indexing is rearranged in Atlas when switching platforms whi...
To reproduce: 1. Open user's attached project 2. Enter Play mode to build the Atlas 3. Check SpriteAtlas.spriteatlas packaged sprite... Read more
Tilemaps ignores Order of Layers until you enter to Play
To reproduce: 1. Download the attached "TileLayerBug.zip" project and open in Unity 2. Open "Unity_Office_4th_Floor2" scene 3. Sele... Read more
Creating a sprite from a texture accesses out of bounds array
Steps to reproduce: 1. Open attached project "SpriteTest.zip" 2. Add "Test" scene to build settings and build WSA Universal 10 SDK 3... Read more
[URP][Tilemap][2D Lights] Tiles with no normal maps and "Sprite Lit Defa...
How to reproduce: 1. Open attached project "TileMap_NormalMap_Bug.zip" and scene "SampleScene" 2. Observe top white tiles having wo... Read more
Slicing leaves artifacts on some sprites
To reproduce: 1) Open the attached project and load "Scene2" 2) Notice that there is thin line near the "right sign" (attached "Slic... Read more
Sorting of layers depends on the viewing angle (in 3D scene)
To reproduce: 1. open attached project 2. Open dirtyDirtyBugScene scene 3. Make sure the scene is in 3D. Check that the hair of the... Read more
[Sprite] Sprite.Create method generates misleading error messages
Calling Texture2D.Compress(bool), then Sprite.Create() creates a sprite with a blank texture. This is due to the fact that Sprites ... Read more
SortingGroup has no effect to Game Objects immediately after instantiati...
To reproduce: 1. Open attached project ("case_1202432-Sample.zip") 2. Press Play and observe two circles in the Game View Expected ... Read more
Sprite preview is shown in Scene View when you select an object with Spr...
How to reproduce: 1. Open attached project ("SpritePreviewBug.zip") 2. Create Empty GameObject 3. Add SpriteMask to that GameObject ... Read more
Pack Preview fails on Variant Atlas when Master Atlas has "Use Crunch Co...
To reproduce: 1. Download and open attached "SpriteAtlasBug.zip" project. 2. Select "Variant Atlas" atlas in Assets folder. 3. Pres... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window