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”OnTriggerExit2D” is called after exiting Play Mode when trigger collide...
How to reproduce:1. Open the user’s attached “TriggerBug.zip” project2. Open the "SampleScene" Scene (Assets > Scenes)3. Enter Pl... Read more
Importing sprite sheet by using ISpriteEditorDataProvider generates brok...
How to reproduce:1. Open the user-attached project “AutoSlice”2. Import the user-attached “sprite-sheet” PNG file into the Assets fo... Read more
[2D] Collider2D.Cast does not respect the collision matrix
Steps to reproduce:1. Open the attached user's project "IssueReproducible.zip"2. Open "SampleScene.unity"3. Enter Play Mode4. Observ... Read more
PhysicsShapeGroup2D.Add() incorrectly merges shape start vertex.
Reported on the forums here: [https://forum.unity.com/threads/physicsshapegroup2d-generates-argumentoutofrangeexception.1518040/] Wh... Read more
Tilemap.SetTile() does not change the tiles when called from Update() in...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Enter Play Mode4. Press the “M“... Read more
Sprites are sliced wrong when they are being sliced automatically on iOS...
How to reproduce: Open the “WAX.zip“ project Open the “SampleScene” Select the “Slices Wrong” image in the Assets folder In the Insp... Read more
Unexpected transformations occur when executing 2D Vertex Shaders
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Observe the Game View Expected re... Read more
Crash on PhysicsManager2D::Simulate when a Prefab is spawned in Play Mode
Reproduction steps:1. Open the “repro-project“2. Open the “SampleScene“3. Enter the Play Mode4. Wait until the “EnemyBody“ shoots a ... Read more
Some Rigidbody2D.Cast overloads do not correct use the Rigidbody2D angle.
Steps to reproduce: 1. Unzip the "CastShapeTest.zip" file. 2. Load the Project and the "SampleScene" scene. 3. Hit Play. 4. Red area... Read more
Sprite editor does not allow creating new sprite tiles in a sprite sheet...
Reproduction steps:1. Open the user-attached project2. Open the Sprite Sheet named “item sprite atlas” inside Assets > Inventory ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor