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HelpBox visuals in the “Sprite Editor” window is not aligned with the l...
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Sprite Editor" Observe the dis... Read more
Drop-down component is overlapped with the default Tile Palette layout line
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" Observe the wind... Read more
Help box icon in "Tile Palette" window is blurry in both Unity themes
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" Observe the help... Read more
Orientation X, Y, and Z input fields are misaligned with other Element 0...
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" In the "Tile Pal... Read more
SpriteAtlas.GetSprite/GetSprites methods return incorrect position when ...
How to reproduce:1. Open the attached project "IN-127684"2. Select the "GetSprites" asset in the Project window3. Click the "Process... Read more
Long Tile Palette name breaks window UI
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" Click "Create Ne... Read more
Tile Palette: Blurry selection icon and inconsistent padding in brush se...
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" In the "Tile Pal... Read more
AssetDatabase.FindAssets() misses the edited Sprite Atlas when texture i...
How to reproduce:1. Open the attached “IN-127379” project2. Find TextureX.jpg (Assets → AreaProcessor → Textures), modify and save i... Read more
Tile Palette: "Create New Tilemap" dropdown area is displayed in several...
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" Find and select ... Read more
Line Renderer has a transparent border when it is in front of a Trail Re...
How to reproduce:1. Open the attached project "IN-127031"2. Open the "SampleScene"3. In the Hierarchy, select the "DRAG ME AROUND" G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size