Search Issue Tracker
Fixed
Fixed in 6000.3.6f1, 6000.4.0b6, 6000.5.0a6
Votes
0
Found in
6000.3.0a5
6000.4.0a1
6000.5.0a1
Issue ID
UUM-132091
Regression
No
2D Physics callback targets should have doc information about the GC and assigned objects.
As per the discussion here, assigning a System.Object that isn't a UnityEngine.Object will not keep the object alive and away from the GC.
This is because we use a weak-reference as lazy-resets to keep performance high.
We do not want to sacrifice performance so for this specific use-case and likely a niche problem, we should add information to all the "callbackTarget" scripting docs.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance Markers Search window shows an empty entry in the list
- Enabling Deep Profiling in Performance Markers Search window breaks Inspector panel buttons when navigating through the marker items
- An "InvalidOperationException" error is thrown when TryRemoveItem is used with rebuildTree set to false
- Build fails with IL2CPP error when building on Android platform in a specific project
- Resize to Fit option for Import Activity window's Columns does nothing
Resolution Note:
Fixed in 6000.5.0a6
Resolution Note (fix version 6000.5.0a6):
Fixed in 6000.5.0a6
Resolution Note (fix version 6000.4.0b6):
Fixed in 6000.4.0b6
Resolution Note (fix version 6000.3.6f1):
Fixed in 6000.3.6f1