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Under Consideration for 6000.5.X

Votes

0

Found in

6000.3.4f1

6000.4.0b4

6000.5.0a4

Issue ID

UUM-132095

Regression

Yes

Artifacts are present on Sprite Atlas Sprites when Binlinear or Trilinear filtering is used

2D

-

How to reproduce:

  1. Open the “Atlas_Bug.zip“ project
  2. Open the “SampleScene“
  3. Enter Play Mode
  4. Observe the Game view

Actual result: Artifacting, or at least artifacted bleeding, can be seen to the left of the Sprite
Expected result: No artifacts are seen to the left of the Sprite

Reproducible in: 6000.1.0a9 (0115cb901a32), 6000.3.4f1, 6000.4.0b4, 6000.5.0a4
Not reproducible in: 6000.0.65f1, 6000.1.0a8

Reproduced on: Windows 11 Pro (25H2)
Not reproduced on: No other environment tested

Notes:
- Though the artifact matches the pattern size of the leftern sprite, the artifact itself is not of the expected shape (dotted) and is just a straight line. Unless the bleeding is expected, the bleeding should not be artifacted either (should look dotted)
- Only reproducible in Play Mode
- Increasing the Atlas padding to 4 or 8 removes the artifact, but with a padding of 2, this should not reproduce either
- Not reproducible with ‘Point’ Filter Mode

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