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Fixed
Fixed in 6000.5.0a6
Votes
0
Found in
6000.3.4f1
6000.4.0b4
6000.5.0a4
Issue ID
UUM-132095
Regression
Yes
Artifacts are present on Sprite Atlas Sprites when Binlinear or Trilinear filtering is used
How to reproduce:
- Open the “Atlas_Bug.zip“ project
- Open the “SampleScene“
- Enter Play Mode
- Observe the Game view
Actual result: Artifacting, or at least artifacted bleeding, can be seen to the left of the Sprite
Expected result: No artifacts are seen to the left of the Sprite
Reproducible in: 6000.1.0a9 (0115cb901a32), 6000.3.4f1, 6000.4.0b4, 6000.5.0a4
Not reproducible in: 6000.0.65f1, 6000.1.0a8
Reproduced on: Windows 11 Pro (25H2)
Not reproduced on: No other environment tested
Notes:
- Though the artifact matches the pattern size of the leftern sprite, the artifact itself is not of the expected shape (dotted) and is just a straight line. Unless the bleeding is expected, the bleeding should not be artifacted either (should look dotted)
- Only reproducible in Play Mode
- Increasing the Atlas padding to 4 or 8 removes the artifact, but with a padding of 2, this should not reproduce either
- Not reproducible with ‘Point’ Filter Mode
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Resolution Note:
Fixed in 6000.5.0a6
Resolution Note (fix version 6000.5.0a6):
Fixed in 6000.5.0a6