Search Issue Tracker
[URP][2D] Tilemap Individual Mode and Sprite Renderers are not batched i...
How to reproduce: 1. Open the user's attached "Batch Testing" project 2. Open the Build Settings (File->Build Settings...) 3. Make s... Read more
Depending on the Scene window Camera zoom 2D Tiles become offset vertica...
How to reproduce: 1. Open the attached project named "Case_1335871" 2. Select one of the Tiles from the Tile Palette window 3. Move ... Read more
[2D] Options from Sprite Editor Window get overlapped on resizing its wi...
When the 'Sprite Editor' Window is opened for any texture file then on decreasing its length, multiple property names get overlapped... Read more
Atlas Cache is inconsistent after disabling Sprite Packer and deleting a...
How to reproduce: 1. Open the user's attached project 2. Build and Run the project (observe that left-side image can't be loaded) 3.... Read more
[2D][Tilemap] TileBase.StartUp not being called when a different Tile wi...
[2D][Tilemap] TileBase.StartUp not being called when a different Tile with the same instantiated GameObject is set Repro steps: 1. ... Read more
Exiting Play Mode with PixelPerfect leads to crash
How to reproduce: 1. Open the attached "All_QA-2021.2.a018.saihai.zip" project 2: Open the Scene inside 2D_QA_PixelPerfect -> 1_PP_B... Read more
Selecting in the Tile Palette window makes the window switch to the Insp...
Reproduction steps: 1. Open the user's attached project "8a1fb16d207b00441a39872586be3f23.zip" 2. Select the Tile Palette window nex... Read more
2D Animations crash when entering Play Mode
Reproduction steps: 1. Open attached Project 2. Open the scene in 2D_QA_Animation/1_Anim_Runtime_Test_IK_NonPSB/Scenes 3. Enter and ... Read more
Sprites are not always added to Sprite Atlas when using SpriteAtlasExten...
How to reproduce: 1. Open the attached project 2. In the top toolbar, select Evo->Pack 3. Inspect the "ui_components" Sprite Atlas 4... Read more
Sprite is attached when editing Prefab but gets set to none when adding ...
How to reproduce: 1. Open the attached project "SpriteMissing.zip" 2. Open LightBall_Basic prefab 3. Select Shield in the Hierarchy ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow