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[LWRP] Directional Light Culling Masks don't work properly
SRP Repo: Issue #1019 In LWRP: If you make a scene with objects set to two different layers and then make two directional lights se... Read more
ReferenceOutputAssembly key is set to false in project references
Steps: 1. Set External Tools to Visual Studio 2017 in Unity Editor 2. Open attached project 3. Double-click on any script in Assets ... Read more
The first Keyboard Input is Ignored and stored for later when renaming A...
To reproduce: 1. Download the attached project "New Unity Project.zip" and open it in Unity 2. In Project view create a Folder or a... Read more
[Input System] OnPointerDown sometimes doesn't get triggered when pressi...
Steps to reproduce: 1. Open the attached project ("1324518.zip") 2. Open "SampleScene" 3. Build to a device 4. Press one button 5. W... Read more
Raycasts hit the second layer of the Mesh Collider when the first layer ...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "v2018.3.7test.zip" Project 2. Select "TestMesh" and click on the ... Read more
[iOS] Apple throws Deprecated API Usage warning for using UIWebView when...
After submitting Unity-iOS builds to the App Store Connect Apple is showing Warning for using UIWebView: == Dear Developer, We iden... Read more
[Mac] Performance regression in Editor UI
Reproduction steps: 1. Open new Unity project 2. Hover over different objects in Hierarchy as well as non-focused Editor tabs 3. Ent... Read more
Double-clicking a script in the Inspector window does not open the Exter...
How to reproduce: 1. Create a new Unity project 2. Create a new script and attach it to any GameObject 3. In the Inspector window do... Read more
UI Elements are no longer rendered when deactivating and reactivating th...
How to reproduce: 1. Open the attached project “CanvasBug” 2. Open the “SampleScene” Scene 3. Deactivate and reactivate “Canvas” Gam... Read more
Crash on ScriptingGetComponentsOfTypeFromGameObjectFastPath when overrid...
--> Use the Timeline package (minimum version 1.2.0) to reproduce the bug. <-- How to reproduce: 1. Open attached project "Case_122... Read more
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