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[CustomEditorAttribute] Custom buttons of a script in the Inspector disa...
*Note:* Please see pinned comment by Maria below for investigation results. Reproduction steps: 1. Open the attached “BugRe... Read more
[URP] Crash on Camera::ReleaseCameraStackRenderingState when searching i...
How to reproduce: 1. Open the “urp_crash“ project 2. Open the “SampleScene“ 3. In the Hierarchy window’s search bar enter a rando... Read more
Crash on mono_push_other_roots when setting Normal Thread Affinity
How to reproduce: 1. Open the attached “NormalThreadBug.zip“ project 2. Open the “Assets/Scenes/driver.unity“ Scene 3. Enter Play... Read more
Terrain details fail to render correctly when Dynamic Batching is enable...
Reproduction steps: 1. Open the “Terrain_bug.zip” Project 2. Open the “DebugScene” 3. Move around in the Scene view 4. Observe t... Read more
The first Panel Settings asset found gets randomly assigned when creatin...
Reproduction steps: 1. Open the attached “UITK Panel Settings Bug Report.zip” project 2. Create a new UI Document (GameObject → UI... Read more
Instantiated Prefab's RectTransform values are incorrect when Object.Ins...
Reproduction steps: 1. Open the attached “InstantiateAsync.zip” project 2. Enter the Play mode 3. Observe the Instantiated Prefab... Read more
UI Toolkit Label height is incorrect when "align=justified" is used
Reproduction steps: 1. Open the attached “UI TOOLKIT.zip” project 2. Open the “justified_height_bug.uxml” from the Project Assets ... Read more
Player transparency is not working when using URP with Post Processing a...
How to reproduce: 1. Open the user-attached project “OverlayURP” 2. Build And Run the project 3. Open “OBS” and add “Window” or “... Read more
[Quest] EarlyUpdate.XRUpdate taking over 20ms when no intermediate textu...
Steps to reproduce: 1. Download the attached project "Project.zip" from the Google Drive link 2. Ensure that you have a Meta Quest... Read more
[Android] Application.setTargetFramerate different results when Optimize...
*Steps to reproduce:* 1. Create a new Unity project 2. Import the VRR Adaptive Performance Sample https://docs.unity3d.com/P... Read more
All about bugs
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Latest issues
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