Search Issue Tracker
UWP Build & Run picks the wrong instance of Visual Studio to build when ...
How to reproduce: 1. Install Visual Studio 2022 with all the required components for UWP; 2. Install Visual Studio 2022 Preview with... Read more
[HDRP] Enabling "Keep Quads" for model import breaks pathtracing
Repro: Download and import the repro project here: https://drive.google.com/file/d/1JeBvhAx6SYw3f7xcfBR9IJJ7eJEWgULT/view?usp=shari... Read more
Returned "TimeSpan" value is 0 when the Test Runner tests have been com...
How to reproduce: 1. Open the attached user project 2. Open the Test Runner (Window > General > Test Runner) 3. Select PlayMode at t... Read more
[HDRP] TAAU@100% and TAA produces different results
Repro steps : - Open attached project - Open scene called "SampleScene" - Press play and press up arrow to make the car go forward ... Read more
[Windows][Perforce]Having a workspace path with non-ASCII characters cau...
Reproduction steps: 1. Create a new project in a path that contains Non_ASCII characters 2. Open P4V 3. In the “Server:” section ... Read more
[VCS] Animations and AnimationControllers are editable when not checked ...
How to reproduce: 1. Create a new project in your preferred workspace 2. Connect it to perforce and create a new animation control... Read more
Copying property "Nav Mesh Obstacle" Component's "Size" property returns...
Reproduction steps: 1. Open the attached “NavMeshAgentIssue.zip” project 2. Open the “Assets/SampleScene.unity“ Scene 3. Select t... Read more
Array list disappears when project setting window is moved or resized
Reproduction steps: 1. Open the user's attached project 2. Open Project Settings > Graphics 3. Move the Project Settings window to ... Read more
Crash on mono_class_get_context when entering Play Mode
How to reproduce: 1. Open the user attached project 2. Enter Play Mode Reproducible with: 2022.2.0a10, 2022.2.0a18, 2023.1.0a1 ... Read more
URP SMAA produces wrong results on mobile when using default sampler pre...
SMAA on mobile has degraded quality compared to desktop. Setting "Use full sampler precision by default, lower precision explicit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs