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Inertia Tensor is not reset when a collider is removed

Physics

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Aug 02, 2017

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Version/s: 2017.2.0b3

Steps to reproduce: 1. Open attached project 2. Open scene test.unity 3. Play the scene - Note the Inertia Tensor values in the top... Read more

0
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NavMesh returns incorrect NavMeshBuildSettings when accessing via GetSet...

AI

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Aug 14, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Open user's project 2. Enter Play mode 3. Observe console Expected: console prints out identical data as ID's are ... Read more

0
votes
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Navmeshagent.Move results differs between Editor and Builds when lerped

AI

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Aug 28, 2017

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Version/s: 2017.1.0p4

Reproduction steps: 1. Open the attached project. 2. Play the 'Assets > Scenes > Racing' scene. 3. Click 'A' and 'D' keyboard button... Read more

3
votes
Active

Missing IAP namespace when building with BuildPipeline

IAP

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Aug 29, 2017

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Version/s:

When building with a build script executing the BuildPipeline.BuildPlayer method, there are errors for missing IAP namespaces. Norma... Read more

8
votes
Active

Width of Line Renderer becomes inconsistent when a 90 degree angle is fo...

Shuriken

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Aug 31, 2017

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Version/s: 2017.1.0p5

How to reproduce: 1. Open QA-supplied project 2. Load scene "repro" 3. Observe Scene view 4. (Optional) Adjust the X coordinate of E... Read more

0
votes
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After maximizing in timeline window, recording doesn't create visible key

Timeline

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Sep 03, 2017

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Version/s: 2017.2.0b10

How to reproduce: 1. Open the attached project 2. Open test scene and select Skeleton in Hierarchy 3. Open Timeline Window 4. On sec... Read more

6
votes
Active

AssetModificationProcessor is not notified when an asset is duplicated

Asset Import Pipeline

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Sep 08, 2017

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Version/s: 2017.1.1f1

Steps to reproduce: 1. Open user attached project 2. Create any type of asset (a Material for instance) in the assets 3. Notice the ... Read more

3
votes
Active

Physics.ComputePenetration() "ghost" collisions between box collider and...

Physics

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Sep 27, 2017

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Version/s: 2017.1.1p3

Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Notice a debug line indicating collision between box collider... Read more

0
votes
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Agent not avoiding another agent, defaulting to the shortest path

AI

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Oct 04, 2017

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Version/s: 5.6.2f1

Steps to reproduce: 1. Open NavMeshProblem.zip 2. Load Scene Navmesh_Test 3. Enter Play mode Expected result: Agent 1 figures out a... Read more

7
votes
Active

The remaining distance of the Nav Mesh Agent is equal to Infinity even t...

AI

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Oct 06, 2017

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Version/s: 2017.1.1f1

To reproduce: 1. Open the project, attached by the user (NAVMESHAGENT REMAINING DISTANCE.zip) 2. Open the "scene 1 Source( 27, 0, -... Read more

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