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[Android] The build fails when Identification Package Name has two segme...
How to reproduce: 1. Open the user's attached "BundleNameTest.zip" project 2. Build the project on an Android Platform Expected res... Read more
Playables lose the Animator state when disabling a GameObject with Playa...
Reproduction steps: 1. Open the user's attached project "PlayableAnimatorResetRepro.zip" 2. Enter Play mode 3. Toggle the checkbox u... Read more
Articulation Body colliders intersect without colliding when using non-f...
How to reproduce: 1. Open the user's attached project 2. Open scene Test Scene 3. Press the Play button and observe the three TestSe... Read more
Some shaders are recompiled when building the player after each Editor l...
STR: 1. Open BoatAttack. 2. Make a player build. 3. Close the Editor. 4. Open BoatAttack again. 5. Make a player build. 6. Inspect E... Read more
ARFoundation.ARPlane memory leak of boundary NativeArray when using Holo...
How to reproduce: 1. Open the attached project "Sample.zip" 2. Open Assets/ARRaycast/ARRaycast.unity 3. Enable Holographic Remoting ... Read more
Roslyn Source Generator generates a class multiple times
Reproduction steps: 1. Open the attached 'Roslyn Code Gen Test' project 2. Add the 'TestCodeGen.dll' to the project 3. Observe the '... Read more
Windows keys show up with incorrect KeyCodes and throw errors when attem...
How to reproduce: 1. Open any Unity Project 2. In the Menu Bar go to "Edit -> Shortcuts..." 3. Attempt to reassign any action to a W... Read more
Several Animation tasks are scheduled on the Main thread instead of Job ...
Reproduction steps: 1. Open the attached 'AnimationJobSchedulingBehaviour' project 2. Go to the 'Window -> Analysis -> Profiler' 3. ... Read more
[Roslyn Analyzers] Analysis is not performed when a ruleset file is modi...
Reproduction steps: 1. Open the user's attached project 2. Open Assets/Scripts/Default.ruleset 3. In Visual Studio expand Microsoft.... Read more
Text is not displayed in builds when setting different fonts for differe...
Reproduction steps: 1. Open the attached 'LocalizationBugReport' project 2. Open the 'SampleScene' 3. Go to the 'Window -> Asset man... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Compute Shader with RWBuffer<> type throws an error when it is compiled with Vulkan API
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- [Device Simulator] Only one Touch Input is recognized when using Device Simulator
- "PropertiesGUI() is being called recursively" warning produced when trying to open color picker when object picker is opened
- [Device Simulator] Getting different transform position on Device Simulator compared to a device when using EnhancedTouchSupport