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Project Build Default Icon is not updating when changing icons and re-bu...
How to reproduce: 1. Open the user attached "yerp.zip" project 2. Go into File -> Build Settings -> Project Settings 3. Select the P... Read more
[FrameDebugger] Flickers when URP Deferred DrawMesh event is selected
Steps: 1. Create a new URP template project 2. ProjectView > select UniversalRenderer > On Inspector set RenderingPath to Deferred 3... Read more
[FrameDebugger] "Draw Mesh (instanced)" not shown in Frame Debbuger when...
Reproduction steps: 1. Open the attached user's Unity project "ParticleGPUInstancing.zip" 2. Go to File > Build Settings and select ... Read more
[FrameDebugger] Depth buffer is shown when DrawOpaqueObjects pass is sel...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "BugReport" (Assets/Scenes/BugReport.unity) 3. Open the F... Read more
Hover events not processed correctly when hovering over buttons
Reproduction steps: 1. Open the attached project "1422756_UIEventIssue.zip" 2. Enter Play Mode 3. Click the "CONTINUE" button 4. Hov... Read more
deadlock during shutdown while uploading assets to accelerator
No description entered in Cloud incident. Read more
Creating a UI Document takes too much time
How to reproduce: 1. Open the user's attached project 2. In the Assets folder of the Project window, right-click > Create > UI Toolk... Read more
[Terrain / URP]Mixed light baking with Shadowmask on URP with TerrainLit...
How to reproduce: 1. Open the attached project "ShadowmaskBug.zip" 2. Open the "test" Scene in the Assets folder 3. Open Lighting... Read more
Procedural Virtual Texture will sometimes become corrupted when using In...
Reproduction steps: 1. Open attached Project 2. Press Play Expected result: The terrain has no artifacts Actual result: Some of the... Read more
[TextureCompression][Mobile] PVRTC compression fails when texture size i...
How to reproduce: 1. Open the attached project ("1363331_2021.2.0b11.zip") 2. Right-click and Reimport "Skybox_Diff" Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL