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SpriteAtlas cannot be loaded from an asset bundle which is built from an...
To reproduce: 1. Open user's attached project 2. Open and play the "Rain" scene Expected result: Sprite is imported from the asset ... Read more
Crash on Skybox::SetupSun when Skybox.mat material is attached to the scene
How to reproduce: 1. Open attached unity project "FG Test Map" 2. Load scene "Game" Expected result: "Game" scene is opened. Actual... Read more
PostLateUpdate.PlayerUpdateCanvases spike when enabling / disabling comp...
To reproduce: 1. Open my attached project 4. Open Profiler and enter Play mode 5. Keep disabling and enabling Image game object (sev... Read more
Project created with the new render pipeline template has wrong frag sha...
How to reproduce: 1. Open QA attached project (More information about files is in edit field) 2. Inspect the frag shader output diff... Read more
Applying a prefab throws NullReferenceException
To reproduce: 1. Open the project, attached by the user (Assets.zip) 2. Open the "Menu" scene 3. Select Standard Scene Manager game... Read more
Crash in mono_jit_runtime_invoke on project launch
To reproduce: 1. Open the project, attached by the user (ProjectConjure.zip) Reproduced in 2071.3.0f3, 2017.3.0p4, 2018.1.0b5 Coul... Read more
[UI][OSX] Lightmap texture occupies the whole Lighting window after zoom...
Steps to repro: 1. Open attached project and 't1' scene on MacBook with the integrated Intel Iris GPU; 2. Open the Lighting window ... Read more
"??" operator succeeds for destroyed objects
Reproduction steps: 1. Open "null-coalesce-repro.zip" project 2. Open "breakstuff" scene 3. Enter Play mode Expected Result: "??" ... Read more
[Linux Editor] [xfce] Scene view turn black after editor loses and regai...
Prerequisites: xfce desktop environment Steps to reproduce (what I found most reliable): 1. Create an empty project 2. In scene view... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API