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0
votes
Fixed

Does not auto select gameObject when dragged into hierarchy from project...

Project Browser/Hierarchy

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Aug 26, 2014

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Version/s: 4.5.3f3

To reproduce: 1) Create new project 2) Create a GameObject 3) Drag it from Hierarchy to Project View to make a prefab 4) Drag the ne... Read more

0
votes
Fixed

TrueTypeFontImporter.GenerateEditableFont does not work

Asset Import

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Aug 27, 2014

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Version/s: 5.0.0b1

TrueTypeFontImporter.GenerateEditableFont always generates a font that cannot be loaded as it's format is not supported. However, u... Read more

1
votes
Not Reproducible

Standalone builds failing with Editor scripts nested inside of Standard ...

Scripting

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Aug 27, 2014

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Version/s: 4.6.0b17

To reproduce this bug: 1. Open the attached project 2. Notice Editor folder being in: Standard assets/Some Package/Editor folder 3.... Read more

0
votes
Fixed

Problems with CursorLockMode.Confined in Editor

Scripting

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Aug 28, 2014

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Version/s: 5.0.0b1

To reproduce: 1) Create new project 2) Add C# script which would have this in Start() function: Cursor.lockState = CursorLockMode.Co... Read more

0
votes
Fixed

Audio output selection window doesn't show all created child groups

Audio

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Aug 27, 2014

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Version/s: 5.0.0b1

How to reproduce: 1. Open the attached project 2. Open "AudioBug" scene (where Audio Source component is added to Directional Light,... Read more

3
votes
By Design

Checking "Best Fit" option in uGUI text makes lags on android when updating

Android

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Aug 27, 2014

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Version/s: 4.6.0b17

Using uGUI text element with 'best fit' option causes it to lag for a bit on Android when text is updating. It works fine, when 'Bes... Read more

0
votes
Not Reproducible

Applying "Convex" on mesh collider causes crash

Physics

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Aug 28, 2014

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Version/s: 5.0.0b1

To reproduce: 1. Attach a mesh collider to a camera 2. Toggle "Convex" 3. Unity crashes Regression since 5.0.0a16 Read more

0
votes
Fixed

Collider.raycast from a non-convex mesh collider causes crash

Physics

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Aug 27, 2014

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Version/s: 5.0.0b1

MeshCollider.Raycast causes a crash, when called by a non-convex mesh collider with a dynamic rigidbody. To reproduce: 1. Open repr... Read more

0
votes
Fixed

Missing link to the other class in CurrentInputModule page

Docs - Scripting Reference

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Aug 27, 2014

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Version/s: 4.6.0b17

In the EventSystem.currentInputModule (..Documentation/html/en/ScriptReference/EventSystems.EventSystem-currentInputModule.html') d... Read more

0
votes
Fixed

The "#include" directive doesn't take the #ifdef/#endif into account for...

Shaders

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Aug 27, 2014

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Version/s: 4.5.1f3

The preprocessor doesn't take into account the #if/ifdef guards for the #include directives which makes the material keywords/multic... Read more

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