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[VCS] Improve Perforce disconnection workflow (auto-reconnect, better 'w...
Perforce workflow if a server gets down or there's a network glitch is not ideal. Some ideas: - Inspector VCS status bar could have... Read more
Property order is inconsistent between TL & AW
The property list in the Timeline in-line curves are ordered differently than in the Animation Window property list. AW: predefined... Read more
[IMGUI] Bindings dropdown Icon is not getting clicked in Playable Director
Bindings dropdown Icon is not getting clicked in Playable Director. Steps to repro: 1. Create a new project. 2. Gameobject > Creat... Read more
[VCS] Perforce/etc. settings could really use a separate entry in Projec...
Today they are under "Editor" section, which is not very discoverable. Maybe a separate "Version Control" section? Read more
[Oculus] Cannot build for Oculus Quest in 2018.4 when using .Net 3.5
New projects created in 2018.4 default to .Net 4.x. If a user upgrades an old project or starts a new one and that uses the deprecat... Read more
Painted holes in terrain don't show up in universal RP
Versions tested: 7.0.1 8.0.0 (eca116d0f3) Repro steps: 1. Use a project with Universal 2. Create a terrain 3. Select the terrain and... Read more
Fbx model's textures are not extracted when selecting 'Extract Textures'...
How to reproduce: 1. Open user's attached '_pubgTest.zip' project 2. Select 'TestCube' in the Project Browser 3. Select Materials Ta... Read more
Can't change Animation Clip with AnimationOverrideController when Animat...
How to reproduce: 1. Open attached project ("animatoroverridecontroller-bug.zip") 2. Enter PlayMode 3. Press 'a' in keyboard Expect... Read more
Draw Mode's dropdown 'Show Lightmap Resolution' option is cropped
How to reproduce: 1. Open user's attached '19.3.b3.zip' project 2. Select Draw Mode dropdown in the Scene View 3. Observe the Draw M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI becomes unresponsive when using AppUI Navigation and Event System is attached
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes