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Number of users who have rated the app is much smaller than store's numb...
Reproductions steps: 1) Open "case_834718-Ads.zip" project 2) Build and run "rep" scene on any Android device 3) Press the button 4)... Read more
Renderer.SetPropertyBlock set other instances too
To reproduce: 1. Open attached project 2. Play scene 3. Observe that two object are affected by Renderer.SetPropertyBlock Expected... Read more
Adding "Canvas Group" component to "Canvas" results in slow performance ...
Any child being re-parented fires off a message to its CanvasGroup, the CanvasGroup then broadcasts a message to all of its children... Read more
[AW] No longer able to record in Editor Play mode
Play & Rec buttons/hotkeys are disabled in Editor Play mode, in 5.5 This was, and should be possible. repro: Create or assign a cli... Read more
[AW] Incorrect playback range after changing Sample rate
playback range in the Animation Window is incorrect after changing the Samples of a clip. repro: drop attached clip (run) into proj... Read more
Video launched on GearVR flickers when camera is rotating
Reproduction steps: 1) Open user's attached project 2) Build and run "MainScene v2" scene on the Android device 3) Put device into ... Read more
Crashes on AssetsMenu::CanDeleteSelectedAssets when right clicked on ass...
How to reproduce: 1. Open the attached project "835652AssetCrash.zip" 2. Right click on Assets folder Actual result: crash Expecte... Read more
Directional Flares are cut off at the corner when the FOV is high
Steps to reproduce: 1. Open attached project "835706.zip" 2. Open scene "BugRepro/LensFlareClipping" 3. Run the scene 4. Notice tha... Read more
[Deferred] Halo is visible through object if scene contains particle sys...
Steps to reproduce: 1. Open attached project "835710.zip" 2. Open scene "BugRepro/Halo" and run it 3. Notice that halo is visible t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] HDAdditionalLightData.RequestSubShadowMapRendering on directional lights breaks cascade shadows rendering
- Memory leaks when Instantiating Objects with SerializeReference
- Currently selected Action Map switches to the first Action Map in the list and it's first Action when editing the Binding Path of a newly created Action
- "F" default focusing Unity shortcut zooms out when the first time focusing the GameObject
- DropdownField options added with PointerDownEvent are not shown when clicking the DropddownField for the first time