Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0p1
Issue ID
831335
Regression
Yes
Adding "Canvas Group" component to "Canvas" results in slow performance when child game objects are constantly re-parented
Any child being re-parented fires off a message to its CanvasGroup, the CanvasGroup then broadcasts a message to all of its children, this message causes each child to work its way up the hierarchy, calling GetComponent at each level, trying to figure out how it should handle its canvas group registration which results in slow performance.
Steps to reproduce:
1. Open attached project
2. Open "CanvasGroupMakesSetSiblingIndexReallySlow" scene
3. Select GameObject->Canvas in hierarchy
4. Add component "Canvas Group"
5. Start play mode
-Performance drops from 90fps to 40fps
Reproduced on: 5.5.0b5, 5.4.1f1
Not reproduced on: 5.3.6p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Project Browser Icons use the wrong Theme and Users are not shown any indication that process will be deferred when switching Editor Theme in Play Mode
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
Add comment