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[Improved prefabs]Parent-child hierarchy breaks when a prefab is created...
Parent-child hierarchy breaks when a prefab is created from missing child instance of the same prefab. Refer the attached videos fro... Read more
[macOS][.NET 4.x] Unity Editor crashes when trying to use Custom Cache C...
To reproduce: 1. Download attached “baseplate_with_raksha_source.zip" project and open in Unity 2. Open Preferences window 3. Selec... Read more
[Templates] 3D Template With Extras is missing Post-processing package
Steps to reproduce: 1. Create a 3d scene with extras 2. Select "Post-process Volume" game object 3. Observe a warning: The associat... Read more
[Block] Gradients with high intensity sampled with a per-particle attrib...
Gradients with a high intensity (i.e. 10) flicker. Repro steps: 1. Import the attached vfx. 2. Activate color, observe expected beh... Read more
[ Terrain ] Paint Texture with Texture Quality not set to Full Res freez...
Repro Steps: 1. Create a Terrain 2. Create a Terrain Layer and assign a Texture 3. Select the created Terrain 4. Select the Paint Te... Read more
[VFX Graph] VFX Graph doesn't work on iOS 12, Metal Error is thrown
1. Open the attached project; 2. Build and run the "Attributes" scene on iOS devices. Results: 1. Sometimes scene VFX Graph effect... Read more
Text in the TextField can be deleted when isReadOnly is set to true
How to reproduce: 1. Open attached project "readonly-ui-elements.zip" 2. Click "Window" > "UIElements" > "ReadOnlyUiElements" 3. Cli... Read more
Timeline clip's Ease duration does not change in the Inspector when it w...
How to reproduce: 1. Open the user's project 2. Open SampleScene 3. Select "Director" in the Hierarchy and double click Playable ass... Read more
[Timeline] Overriding TrackAsset.isEmpty to false does not effect playab...
How to reproduce: 1. Open the attached project ("case_1157273-IsEmptyTrackNotWorking.zip") 2. Open the repro scene ("SampleScene") 3... Read more
Timeline's Control Track does not update when a Prefab has changes appli...
How to reproduce: 1. Open the attached project "1158592.zip" 2. Open the Timeline Test GameObject in the Timeline window 3. Open the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor interface has low contrast when any theme is used
- Crash on vkNegotiateLoaderLayerInterfaceVersion when rendering a specific particle system with an Emission Rate over Time of 35 or more using Vulkan
- Crashes without Stacktrace when opening Scene
- The GameObject's layer, which contains the Rigidbody, is used for "RigidBody.SweepTest" when retrieving a collider from a child GameObject with a non-collide-able layer
- Shadow maps are not evicted from Shadow Atlas when Light component with "preserveCachedShadow" property set to false is disabled