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Lightmaps built with Windows do not look correct when opened in the OSX ...
How to reproduce: 1. Open attached project with the OSX editor 2. Open scene test.unity - Observe how the lightmaps on a part of t... Read more
GI overridden by bad values from cache after using meta pass for emission
It appears that global illumination can be overridden by bad values from the cache (either 0s or corrupt). In this case the cache va... Read more
SyncList update messages dont use configurable channel
SyncList update messages dont use configurable channel, it uses Channels.DefaulReliable for all messages. It should use the channel ... Read more
[compute] HLSLcc times out compiling complex shaders (exponential comple...
How to reproduce: 1. Import the attached shaders (Compute.zip) into a project 2. Give them time to compile - Note that it takes a ... Read more
[compute] very slow compute shader import since 5.1 (often timing out)
Since GL4.3 and GLES3.1 support, importing compute shaders in the editor takes much longer time. Often timing out (bad performance o... Read more
[Importer] pre/post rotations cause imprecision on scale transform
Importing this camera animation that only has Position and Rotation curves, creates a curve for scale (bug) with a value of 0.999 on... Read more
Hosting player doesn't see movements of connected clients
Steps to reproduce: 1. Open attached project "MP" 2. Open scene "lym" 3. Build project 4. Run two instances of built project, one a... Read more
[tvOS] iOS plugins are included in Apple TV projects when building
To Reproduce: 1. Open the attached project, observe that there several plugins in it: - BonjourClientImpl_tvOS.m/h is marked as i... Read more
[ReflectionProbes] UI should have the same behavior as Collider - New pr...
Steps to reproduced: 1. Create new project 2. Add reflection probe to scene 3. Notice that its X value of Size is 10 and X value of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window