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1
votes
Fixed

Lightmaps built with Windows do not look correct when opened in the OSX ...

Global Illumination

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Nov 18, 2015

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Version/s: 5.1.3f1

How to reproduce: 1. Open attached project with the OSX editor 2. Open scene test.unity - Observe how the lightmaps on a part of t... Read more

0
votes
Fixed

GI overridden by bad values from cache after using meta pass for emission

Global Illumination

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Nov 01, 2015

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Version/s: 5.3.0b4

It appears that global illumination can be overridden by bad values from the cache (either 0s or corrupt). In this case the cache va... Read more

0
votes
Fixed

SyncList update messages dont use configurable channel

Networking

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Nov 18, 2015

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Version/s:

SyncList update messages dont use configurable channel, it uses Channels.DefaulReliable for all messages. It should use the channel ... Read more

0
votes
Duplicate

[compute] HLSLcc times out compiling complex shaders (exponential comple...

Shaders

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Sep 08, 2015

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Version/s: 5.2.0f3

How to reproduce: 1. Import the attached shaders (Compute.zip) into a project 2. Give them time to compile - Note that it takes a ... Read more

0
votes
Fixed

[compute] very slow compute shader import since 5.1 (often timing out)

Shaders

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Nov 18, 2015

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Version/s: 5.2.2p3

Since GL4.3 and GLES3.1 support, importing compute shaders in the editor takes much longer time. Often timing out (bad performance o... Read more

1
votes
Postponed

[Importer] pre/post rotations cause imprecision on scale transform

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Nov 18, 2015

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Version/s:

Importing this camera animation that only has Position and Rotation curves, creates a curve for scale (bug) with a value of 0.999 on... Read more

0
votes
Duplicate

Hosting player doesn't see movements of connected clients

Networking

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Nov 17, 2015

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Version/s: 5.3.0f1

Steps to reproduce: 1. Open attached project "MP" 2. Open scene "lym" 3. Build project 4. Run two instances of built project, one a... Read more

0
votes
Fixed

[tvOS] iOS plugins are included in Apple TV projects when building

tvOS

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Nov 19, 2015

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Version/s: 5.3.0f1

To Reproduce: 1. Open the attached project, observe that there several plugins in it: - BonjourClientImpl_tvOS.m/h is marked as i... Read more

0
votes
By Design

[ReflectionProbes] UI should have the same behavior as Collider - New pr...

Progressive Lightmapper

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Nov 16, 2015

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Version/s: 5.3.0f1

Steps to reproduced: 1. Create new project 2. Add reflection probe to scene 3. Notice that its X value of Size is 10 and X value of... Read more

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