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[Android] APK size increases when built with 2023.X
Reproduction steps:1. Open the attached project "ReproProj" with the Android Platform2. Go to File > Build Settings and press “Bu... Read more
[iOS] Application crashes after closing it if a video from VideoPlayer i...
How to reproduce:1. Build And Run the user’s attached “VideoCrashOnIOS.zip” project on an iOS device2. Close the app and observe the... Read more
Nav Mesh Agent/Area Mask set to "Everything" works incorrectly when gene...
How to reproduce:1. Open the user's attached project2. Enter Play Mode3. Right mouse click on the blue square in the Game Window Exp... Read more
Builds fail on "UnityEngine.GUIUtility:ProcessEvent" when building on M1
How to reproduce:1. Open the user-attached “MacBuildCrash.zip” project2. Build the project Expected result: The build is successfulA... Read more
"IAspect's inheritor 'BurstCompatibleAspect' must be 'readonly'" is thro...
How to reproduce:1. Open the attached project "CubyRoad.zip"2. Open Packages/Entities/Types/BurstCompatibleTypes.cs in Rider Expecte... Read more
URP TAA implementation leaks accumulation buffers when entering the Play...
Reproduction steps:1. Open the attached Project “TAA_Leak”2. Open the “Assets/Scenes/Example Scene.unity”3. Enter and exit the Play ... Read more
[Android] Navigation bar keeps opening when tapping the screen in the Pl...
Reproduction steps:1. Open the attached project "KeyboardDemo"2. Build and run on a Samsung Galaxy Note10 device3. In Player, press ... Read more
[Quest] OpenXR Input does not work when Meta Quest Pro Interaction Profi...
Reproduction steps:1. Open the attached project “ReproProj" with the Android Platform2. Build And Run on the Quest 2 device3. Try in... Read more
The Editor fails to build the Player when using a script to switch the P...
Reproduction steps:1. Open the attached “Test Project” project2. Press Window > MMO > Production Builds > Build Mac Client3... Read more
Lights are generated indefinitely when a GameObject has a material with ...
How to reproduce:1. Open the attached project “UVBakeTest1.zip“2. Open Scene “BakeScene“3. Enable the “ScrollingCube“ GameObject in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS