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[macOS][Metal] Unable to open project after enabling Metal Editor Suppor...
If Metal Editor Support* (Experimental) is enabled and Library folder is deleted, a project can no longer be opened. It freezes at l... Read more
Enabling Frame Debugger and clicking on one of its drawcalls results in ...
How to reproduce: 1. Open the attached "2017.1b7 FrameDebuggerBug" project 2. Go to File --> Build settings --> Player Settings an... Read more
Shaders: shader compiler crashes on a specific 'if' statement with value...
To reproduce: 1. Create a new project 2. Import attached shader Expected: there will be no errors Actual: 'Internal error communica... Read more
Crash in "NullCheck(this_ptr=<unavailable>) at il2cpp-codegen"(IL2CPP) w...
Application crashes when input field is cleaned or text is added. Reproduction steps: 1. Open the attached project. 2. Build and r... Read more
[2D] Newly created Sprite Mask has Sprite preset to a latest sliced Sprite
[2D] Newly created Sprite Mask has Sprite preset to a latest sliced Sprite Steps to Repro: 1. import a Texture 2. set the Textur... Read more
Profiler does not update when frame skip button is pressed
Steps to reproduce: 1. Start a new project 2. Enter play mode 3. Open profiler and start recording 4. Pause the game 5. Click the th... Read more
Changing name of a bone while configuring avatar, name does not save
To reproduce: 1. Open attached project "animationavatar.zip" 2. Open "k.unity" scene 3. Select Assets > Ethan > EthanAvatar 4. Press... Read more
Entering play mode while editing avatar throws InvalidOperationException...
Entering play mode while configuring avatar throws InvalidOperationException error and when exiting play mode, editor returns to the... Read more
Pressing Pose > Reset and then Apply in the avatar configuration, you ca...
To reproduce: 1. Open attached project "animationavatar.zip" 2. Open "k.unity" scene 3. Select Assets > Ethan > EthanAvatar and pres... Read more
[OSX] Project selection window position is locked when it is opened whil...
To reproduce: 1. Launch Unity 2. Choose 'Open' option 3. Move launcher window until project selection window will be opened(gif att... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode