Search Issue Tracker
By Design
Votes
0
Found in
5.3.5f1
Issue ID
800478
Regression
No
Objects are not illuminated after Lightmap baking
1. Open the attached project
2. Open the available scene
3. Build Lightmaps
Note: Objects in scene are black
4. Delete the light in the scene
5. Undo action (Ctrl+Z)
Note: Objects are now illuminated
Even though objects were lit, building Lightmaps turns them black
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment