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[Animation Rigging] Humanoid rig is offset when using Animation Rigging ...
How to reproduce: 1. Open attached project "RiggingTest3d.zip" 2. Open "SampleScene" scene 3. Enter Play Mode Expected result: the ... Read more
[Windows] IMGUI Button is pressed when Clicking in roughly the same area...
Reproduction steps: 1. Open user attached Project 2. Build and Run the game 3. Press the Top Left corner of the Second Display Expe... Read more
[UI] Dangling references in FontUpdateTracker when changing the font of ...
Reproduction steps: 1. Open the user's attached project and Test scene 2. Enter the Play mode 3. Observe the Console window Expecte... Read more
Probuilder package is missing dependencies on com.unity.modules.physics ...
How to reproduce: 1. Create a new project 2. Delete all dependencies from the manifest.json (including the modules) 3. Install ProBu... Read more
SRP Object Transparency Sort Mode/Sort Axis is not changed when setting ...
How to reproduce: 1. Open attached project "Case_1312229_sortMode.zip" 2. Open "Sample" scene 3. Enter PlayMode Expected result: "C... Read more
System.Diagnostics.Process.GetCurrentProcess().MainWindowHandle always r...
Reproduction steps: 1. Open attached project "WindowHandle.zip" and scene "SampleScene" 2. Build and Run 3. Open an additional insta... Read more
Custom View/Projection matrices not used when drawing Meshes with the Co...
How to reproduce: 1. Open the user's attached project 2. Enter Play mode Expected results: When using the CommandBuffer to draw a m... Read more
[macOS][M1] Segmentation fault error is thrown when running the usymtool...
How to reproduce: 1. Open the Terminal Window 2. Launch the "usymtool" tool (located at "/PATH/TO/UNITY/INSTALL/Unity.app/Contents/T... Read more
GUID conflict errors are thrown when the Analytics Library and Analytics...
Reproduction steps: 1. Create a new project 2. Click Window -> Package Manager in the Menu Bar 3. Install the "Analytics Library" an... Read more
Calling Marshal.PrelinkAll() on a class that contains a DllImport attrib...
Calling Marshal.PrelinkAll() on a class that contains a DllImport attribute of a non-existent dll will always log lines that look li... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset