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Black edge on Sprites imported with Alpha Source = From Gray Scale
BY DESIGN: GrayScale to Alpha conversion is as follows : T gray = (red + blue + green) / 3; During conversion R G B values are left ... Read more
Build project shows black screen when changing custom 'textures quality ...
To reproduce: 1. Open repro project (link in edit) 2. Play merged scenes in editor(list of merges scene attached in image) 3. Build ... Read more
[Android] Rewards popup is not displayed after ads view is closed
Steps to reproduce: 1) Download attached project 'Unity_Sample_Application.zip' and open in Unity 2) Open Services window 3) Set or... Read more
NetworkDiscovery message in buffer not cleared
When overriding an OnReceivedBroadcast() method, second parameter (string data) is not cleared between calls. I.e. if you get a mess... Read more
ComputePenetration scales worse in FixedUpdate than Update all other thi...
How to reproduce: 1. Open attached project 2. Open scene FixedUpdateScene.unity 3. Play the scene 4. Set all of the sliders in the ... Read more
Additional lighting on a culling mask does not have an impact in deffere...
Steps to reproduce: 1. Download and open the attached project 2. Disable the "bg" culling mask on the "Directional light" Expected ... Read more
Baked lightmaps have lighter/brighter spots
How to reproduce: 1. Open user attached project 2. Clear lighting data 3. Bake lighting 4. Inspect game view Reproduced on: 5.5.0f1... Read more
Duplicated child GameObject inside Canvas has modified RectTransform::Sc...
To reproduce: 1. Open the attached project 2. Duplicate a child GameObject inside Canvas Desired outcome: The duplicated GameObject... Read more
Huge memory leak while previewing LOD bias in Scene View
To reproduce: 1. In a new project, create a cube 2. Add LOD Group component to the cube 3. Open Scene view 4, Drag camera icon in t... Read more
Making prefab from gameobject causes all opened scenes to be marked as d...
Steps: 1. Open several scenes in Hierarchy 2. Create a new GameObject 3. Drag & Drop it to Assets folder to make a prefab ==> All o... Read more
All about bugs
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