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0
votes
Won't Fix

Alpha channel not preserved properly before adding PostProcessing effect...

Graphics - General

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May 12, 2017

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Version/s: 2017.1.0b4

Steps to reproduce: 1. Open "CommandBuffers.7z" attached project 2. Open "test" scene and enter Play mode 3. Observe "Layer2" panel... Read more

0
votes
Fixed

[iOS][GameCenter] Game Center etitlement not added to project when Socia...

iOS

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May 11, 2017

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Version/s: 2017.1.0b5

To Reproduce: 1. Build and run the attached project (it uses GameCenter integration). 2. Observe that 'Game Center' is not enabled ... Read more

0
votes
Fixed

[iOS] Using ReplayKit breaks screen auto-rotation

iOS

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May 17, 2017

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Version/s: 5.4.5p2

When starting a ReplayKit broadcast a UIViewController and UIWindow are created. These do not abide to the supported orientations ch... Read more

0
votes
Fixed

The .meta file generated for the .DLL plugins do not respect the YAML sp...

Asset and Scene Management

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May 09, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Create a new project 2. Import any DLL 3. Open the meta file of DLL 4. Observe, the .meta file generated for ... Read more

0
votes
By Design

Multiple Camera viewports interacting wrong, using less screen space tha...

Camera

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May 08, 2017

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Version/s: 5.6.0p4

Steps to reproduce: 1. Open user attached project "CompositeImages.zip" in Unity 5.6 2. Select RainCone material in project window a... Read more

0
votes
Not Reproducible

[iOS][GameCenter] Social.localUser.Authenticate does not work on some de...

iOS

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May 11, 2017

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Version/s: 2017.1.0b5

To Reproduce: 1. Build and run the attached project. 2. Enable 'Game Center' in the capabilities section. 3. Click the button and ... Read more

0
votes
Not Reproducible

NullReferenceException when adding a label

Editor - Other

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May 17, 2017

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Version/s: 2017.1.0b6

Steps to reproduce : - create an asset - add a label to it and notice the error *Note: Regression from 2017.b5. NullReferenceExce... Read more

4
votes
Fixed

Editor does not save font asset "fallback Reference" properly, which pre...

Graphics - General

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May 16, 2017

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Version/s: 5.6.0p4

To reproduce: 1. Open attached project "Font Fallback Test.zip" 2. Open "init" scene. 3. There are 4 different examples of text. 3rd... Read more

0
votes
Fixed

NavMesh.SamplePosition() returns incorrect value on slope near NavMesh i...

AI

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Jun 04, 2015

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Version/s: 5.0.2p2

How to reproduce: 1. Open attached project 2. Open scene Scenes/BakedPlane.unity 3. Open the Navigation window 4. Play the scene -... Read more

0
votes
By Design

Exporting certain objects or scenes adds unnecessary items

Asset and Scene Management

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Jan 27, 2017

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Version/s: 5.6.0b5

How to reproduce: 1. Open attached project 2. Export the Assets/Prefabs/Enemies/Enemy Bullet.prefab asset as a package - Note that... Read more

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