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Alpha channel not preserved properly before adding PostProcessing effect...
Steps to reproduce: 1. Open "CommandBuffers.7z" attached project 2. Open "test" scene and enter Play mode 3. Observe "Layer2" panel... Read more
[iOS][GameCenter] Game Center etitlement not added to project when Socia...
To Reproduce: 1. Build and run the attached project (it uses GameCenter integration). 2. Observe that 'Game Center' is not enabled ... Read more
[iOS] Using ReplayKit breaks screen auto-rotation
When starting a ReplayKit broadcast a UIViewController and UIWindow are created. These do not abide to the supported orientations ch... Read more
The .meta file generated for the .DLL plugins do not respect the YAML sp...
Steps to reproduce: 1. Create a new project 2. Import any DLL 3. Open the meta file of DLL 4. Observe, the .meta file generated for ... Read more
Multiple Camera viewports interacting wrong, using less screen space tha...
Steps to reproduce: 1. Open user attached project "CompositeImages.zip" in Unity 5.6 2. Select RainCone material in project window a... Read more
[iOS][GameCenter] Social.localUser.Authenticate does not work on some de...
To Reproduce: 1. Build and run the attached project. 2. Enable 'Game Center' in the capabilities section. 3. Click the button and ... Read more
NullReferenceException when adding a label
Steps to reproduce : - create an asset - add a label to it and notice the error *Note: Regression from 2017.b5. NullReferenceExce... Read more
Editor does not save font asset "fallback Reference" properly, which pre...
To reproduce: 1. Open attached project "Font Fallback Test.zip" 2. Open "init" scene. 3. There are 4 different examples of text. 3rd... Read more
NavMesh.SamplePosition() returns incorrect value on slope near NavMesh i...
How to reproduce: 1. Open attached project 2. Open scene Scenes/BakedPlane.unity 3. Open the Navigation window 4. Play the scene -... Read more
Exporting certain objects or scenes adds unnecessary items
How to reproduce: 1. Open attached project 2. Export the Assets/Prefabs/Enemies/Enemy Bullet.prefab asset as a package - Note that... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System