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[Perforce]The API updater does not check out files
Steps to reproduce: 1. Open user attached project "kartb.zip" on older Unity version 2. Upload it to local Perforce server and make ... Read more
[Intel HD 520] Texture glitching when Camera is clipping object
Steps to reproduce: 1. Open attached project (OC link) 2. Load Scene Scene_Experimental 1 3. Enter Play mode Expected result: no gl... Read more
InvalidOperationException while using DidReloadScripts in Generic Class ...
Reproduction steps: 1. Download project "InvalidOperation" and open in Unity 2. Select scene "ModularShip" 3. Enter Play mode 4. Ob... Read more
META files are not updating the maxTextureSize of not installed platforms
To reproduce: 1. On one machine have only Android support installed and on another one have only iOS support installed 2. Create a n... Read more
Some Command Buffers are not rendered in the Frame Debugger right after ...
How to reproduce: 1. Open attached Unity project "WetSurfaceDecals" 2. Select WetDecals --> Decal1 in the Hierarchy window 3. If the... Read more
Detailed memory snapshot doesn't produce output when memory is being flo...
To reproduce: 1. Open project attached 2. Make sure Memory Profiler is set to Detailed 3. Build and Run with Memory Profiler attache... Read more
[iOS] Converting texture from ASTC format to RGBA32 drops quality when u...
How to reproduce: 1. Open user's project 2. Open scene "scene" 3. Go to build settings and switch platform to iOS. 4. Play the scene... Read more
Android build crashes when loading many small assets with Resources.Load...
Steps to reproduce: 1. Open user attached project 2. Build an apk 3. Using node js script provided by QA deploy the apk to the devic... Read more
Editor crashes in GameObject::SendMessageAny when stopping a scene while...
How to reproduce: 1. Open user attached project (Model Viewer.zip) 2. Enter Play mode 3. Open a script ("Animate.cs" for example) 4.... Read more
"Odin" asset crashes the Editor during the import
Reproduction steps: 1. Try to open the attached project "RunningCheese.zip"; or 1. Create a new empty project; 2. Go to the Asset St... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes