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0
votes
Fixed

Editor crashes on Marshal.GetFunctionPointerForDelegate when the return ...

Mono

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Jun 17, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.0f1, 2021.2, 2022.1

How to reproduce: 1. Open the attached "1343949.zip" project 2. Open "SampleScene" Scene 3. Enter the Play mode Expected result: Th... Read more

0
votes
Fixed

Silent Crash when returning a recursive IEnumerator in Coroutine

Scripting

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Jun 17, 2021

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Version/s: 2020.3, 2021.1, 2021.1.0f1, 2021.2, 2022.1

Reproduction steps: 1. Open user attached Project 2. Press Play 3. Wait around 15 seconds Expected result: The Editor doesn't crash... Read more

0
votes
By Design

PlayableBehaviour.PrepareFrame ignores Time.timeScale when Time.timeScal...

Animation

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Jun 17, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.3f1, 2021.2, 2022.1

Steps to reproduce: 1. Open the attached project "Project.zip" 2. Open Scenes/SampleScene 3. Enter the Play Mode 4. Observe the Cons... Read more

0
votes
Fixed

ScrollRect layout recalculation causes unnecessary allocation

uGUI

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Jun 16, 2021

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Version/s: 2019.4, 2019.4.26f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open user attached Project 2. Open the Profiler 3. Enter Play mode 4. Move the ScrollRect 5. Profile the fram... Read more

0
votes
Won't Fix

Material is displayed differently in the Game and Scene view when using ...

Scene/Game View

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Jun 14, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.1.11f1, 2021.2, 2022.1

How to reproduce: 1. Open the user's attached project and Scenes/SampleScene scene 2. Observe the GrabPassTest GameObject in the Sce... Read more

0
votes
By Design

Canvas Element does not translate with percentages when size of the elem...

UI Toolkit

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Jun 12, 2021

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Version/s: 2021.2, 2021.2.0a20, 2022.1

How to reproduce: 1. Open the attached project "Interface.zip" 2. Open Assets/Scenes/Test.unity 3. In the Hierarchy window select "I... Read more

0
votes
Fixed

"Shader error in 'Wolf/Diffuse (Cutout)': Invalid conditional expression...

Shader System

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Jun 12, 2021

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Version/s: 2020.2.0a13, 2021.1, 2021.2, 2021.2.0a20, 2022.1

How to reproduce: 1. Open the user's attached "ShaderError.zip" project 2. Right-click on the "Diffuse_Cutout" Asset 3. Press the "R... Read more

2
votes
Fixed

Unity generated UWP project defaults to en-US language

Universal Windows Platform

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Jun 11, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.11f1, 2021.2, 2022.1

How to reproduce: 1. Change OS locale to any other except "en-US" 2. Create a new project 3. Build to UWP 4. Open the Built project ... Read more

0
votes
Fixed

[Frame Debugger][Mobile] There are two Draw Mesh calls instead of the Ed...

FrameDebugger

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Jun 10, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.2f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "UIDoubleDrawCalls.zip" 2. Build and Run a Development Build to a mobile device 3. Na... Read more

0
votes
Won't Fix

[AssetBundles] Terrain Shaders are not loaded in 2019.4 Builds and above...

Asset Bundles

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Jun 10, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached "AssetBundles2018.zip" project in 2019.4 or above 2. Open the "SampleScene" Scene 3. Go to Fi... Read more

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