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The Player build fails when calling both Type.GetMethod and calling any ...
Reproduction steps: 1. Open the attached project “LinkerPlayerFail” 2. Go to Edit > Project Settings > Player and make sure that “... Read more
[Android] Virtual touch is not recognised on device when using "adb shel...
How to reproduce: 1. Open the "IN-25141" project *TomasD: The project has Input Handling set to Both in Player Settings, this is... Read more
Null Reference Error in console when opening a new Unity scene
Repo steps: # Open Unity Scene (HDRP) # Check the Unity console Expected Result: No errors in the console Actual Result:... Read more
Mathf.SmoothDampAngle sets currentVelocity to NaN when Time.timeScale is...
How to reproduce: 1. Open the attached Project "dampTest" and load Scene "SampleScene" 2. Enter Play Mode 3. Press the "T" key on... Read more
NullReferenceException is thrown when clicking on an empty ListView
Reproduction steps: 1. Open project “StylesheetFoldout” 2. Open “SampleScene” 3. Enter Play Mode 4. Click anywhere in Game view ... Read more
"Isometric Z as Y" tilemap tiles that should be behind a GameObject appe...
Reproduction steps: 1. Open project “2d_isometricSorting_testing” 2. Open scene “testing_01” 3. Observe the Scene View Expecte... Read more
Unused override is created when removed component is applied via context...
# Add Cube GameObject to the Hierarchy # Convert it to the prefab # Remove BoxCollider # Apply removed component via context m... Read more
TMP_FontAsset.faceInfo setter access is internal
Reproduction steps: 1. Open the attached project “IN-38946 Font Asset.zip” 2. Observe the “Assets/NewBehaviourScript.cs(13,9): err... Read more
Editor crashes on RenderBufferManager when generating procedural worlds
Reproduction steps: 1. Open project “GaiaTest” 2. Go to “Window\Procedural Worlds\Gaia\Show Gaia Manager” 3. Select “1. Terrains”... Read more
Blittable classes are not being pinned and passed directly to the native...
How to reproduce: 1. Open the "IN_38621" project 2. Press File -> Build Settings -> Build 3. In the build folder open the "Il2Cpp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- An added component is being removed form the prefab when reimporting the prefab