Search Issue Tracker

3
votes
Duplicate

[iOS] Screen.dpi returns wrong value for iPhone 12

--

-

Oct 26, 2020

-

Version/s: 2018.4, 2019.4, 2020.1.10f1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open the attached project in "case_1187030-Case720505.zip" 2. Build and Deploy the project to an iPhone 12 3.... Read more

0
votes
Not Reproducible

[iOS] Application crashes when making a web request and using deep profi...

iOS

-

Oct 23, 2020

-

Version/s: 2019.4, 2019.4.13f1, 2020.1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Download and open the attached "DeepProfilingIssues" project 2. In the Build Settings window, switch to the i... Read more

0
votes
Fixed

[Profiler] Colorblind mode has non-matching colors between CPU usage's l...

Profiling

-

Oct 19, 2020

-

Version/s: 2017.3, 2018.4, 2019.4, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open the attached project "ColorblindProfiler.zip" 2. Open Scenes/SampleScene 3. Enter Play Mode 4. In the Pr... Read more

0
votes
Fixed

[MacOS] Wrong Refresh Rate is returned on Mac with changeable Refresh Ra...

MacOS

-

Oct 13, 2020

-

Version/s: 2018.4, 2019.4, 2019.4.12f1, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Download and open project 'refreshRate.zip' 2. Open scene 'SampleScene' 3. Enter Play Mode 4. Observe Console o... Read more

0
votes
By Design

OnTriggerEnter and OnTriggerExit triggers get called when interacting wi...

Physics

-

Oct 12, 2020

-

Version/s: 2018.4, 2019.3.4f1, 2019.4, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Open tester-attached project (UI_TriggerState.zip) 2. Open the DoorTest scene 3. Enter Play Mode 4. Press Space... Read more

0
votes
Won't Fix

System.ExecutableAndDlls and ManagedHeap memory usage increases and stay...

Scripting

-

Oct 08, 2020

-

Version/s: 2018.4, 2019.4, 2020.2, 2020.2.0b4, 2021.1, 2021.2

How to reproduce: 1. Open a Task Manager 2. Load the user's attached project "Unity_Client.zip" 3. Open the Profiler window 4. Selec... Read more

0
votes
By Design

[Windows] Unity Editor doesn't load layout or keep maximized state on pr...

Window management

-

Oct 07, 2020

-

Version/s: 2018.4, 2019.4, 2020.1.8f1, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Install Unity 2020.3 and Unity 2021.2 2. Open the attached repro.7z project in 2020.3 3. Make the Unity Edito... Read more

0
votes
Fixed

Animating a value on a Prefab instance generates Prefab overrides

Scene Management

-

Sep 23, 2020

-

Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Open the attached project (case_1279845-PrefabAnimationOverrrides) 2. Open SampleScene 3. Select Cube in the Sc... Read more

0
votes
Won't Fix

RenderTarget with premultiplied alpha blending is too bright and does no...

Shader System

-

Sep 08, 2020

-

Version/s: 2018.4, 2019.4, 2019.4.0f1, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Open the user's attached project 2. Observe the circle In the Game view Expected result: In the top half of th... Read more

1
votes
Fixed

[IL2CPP][macOS] Xcode Build fails when using Legacy Build System

MacOS

-

Aug 22, 2020

-

Version/s: 2019.4, 2020.2.0a21, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Open the attached project 2. Go to the Build Settings (File->Build Settings) 3. Enable the "Create Xcode projec... Read more