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URP depth buffer is flipped on the Y-axis and disconnected from the Game...
How to reproduce: 1. Open the project “IN_18630.zip” 2. Open the “SampleScene” Scene 3. Enter the Play Mode 4. Observe the Volum... Read more
The Editor becomes laggy when using Visual Scripting on macOS Ventura
Steps to reproduce: 1. Open the “My Project (1)” project 2. Open the “StateMachine” (Visual Scripting) Asset (Assets folder) 3. Do a... Read more
[URP] Lights become realtime when copying and instantiating them using I...
Reproduction steps: # Open the “InstantiateBugsStripped“ project # Open the “Empty” scene # Enter the Play Mode # Press Window... Read more
The Player window keeps the old resolution while keeping the same window...
Reproduction steps: # Open the attached “aspect” project # In the Assets folder open the ScreenHandler script and put the breakp... Read more
Different decimal point placement between Terrain Overlay and Terrain In...
Steps to reproduce: # Create a Terrain # Set brush opacity to some non 0 value # The Overlay fits the value into the range of ... Read more
Baked reflection probe is not working in the Editor when loaded from Ass...
How to reproduce: 1. Open the attached project “IN-25245“ 2. Open the “SampleScene” Scene 3. Open the Addressable Group window (Win... Read more
[Linux] "RenderTextures" data not being included in "Graphics" memory us...
How to reproduce: 1. Open the user-attached project (RenderTextures_1415558_modified (1).zip) 2. Build and Run the Linux Player wi... Read more
Menu Validate functions are called when a not-related function is triggered
Steps to reproduce: 1. Open the “IN-16767_NestedMenuCheckedErrorReproduction” project 2. Go to NestedMenuTest → Settings → Enable Al... Read more
[BOC] Entities Graphics Occlusion shader throws errors when building the...
How to reproduce: 1. Open the attached “repro-project.zip“ project 2. Build the project 3. Observe the Console Expected result... Read more
Visual Effect Graph Package compilation fails when the Editor Assemblies...
How to reproduce: 1. Open a new Unity project 2. Install the “Visual Effect Graph” Package to the project 3. Set the “Editor Asse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
- MultiColumnListView causes a memory leak when repeatedly shown and hidden
- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
- [URP][RG] Fullscreen blit is not working when Render Graph is enabled