Search Issue Tracker
Player fails to build when building to “C:/Program Files/Build” on Windows
How to reproduce: 1. Open the “the floor is lava” project 2. Open the “SampleScene” 3. Build the Player to “C:/Program Files/Buil... Read more
Shader pass overridden by fallback when using "UsePass" directive
Reproduction steps: 1. Open the attached “repro_IN-72668“ project 2. Open the “/Assets/Scenes/SampleScene.unity“ 3. Open either the ... Read more
Warning is shown when changing the "Blur Direction" slider value of the ...
Reproduction steps: 1. Open the attached “TerrainIssue.zip” project 2. Open the “SampleScene” 3. Select the “Terrain” GameObject fro... Read more
[Linux] iOS builds from Linux fail in Xcode when built from Terminal
How to reproduce: 1. Download and extract the attached Project "unity-linux-reprod-main 2" 2. Open the terminal and run the follow... Read more
“SerializedObjectBindingBase.Update” is called when bound property of a ...
How to reproduce: 1. Open the “UIElementsBindingPerformance“ project 2. Open the “SampleScene” 3. In the Hierarchy window select ... Read more
Crash on invalid_parameter_internal when entering Play Mode
Reproduction steps: 1. Open the attached “repro-project“ 2. Open the “Assets\Scenes\SampleScene.unity“ scene 3. Enter Play Mode ... Read more
Image of the sprite is not accurate when previewing it in the Inspector ...
How to reproduce: 1. Create a new project 2. Download the “player_texture.unitypackage” 3. Export the downloaded package to the proj... Read more
Skybox shader is magenta when using the Editor on macOS
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the “Assets/Scenes/SampleScene.unity" scene 3. Enter th... Read more
False positive shader stripping for user-provided shader when using the ...
How to reproduce: 1. Open the “LightmapShaderVariants“ project 2. Open the “SampleScene” 3. Build And Run 4. Observe the Player ... Read more
Builds in strict mode fail when lightmapper falls back to CPU
*Steps to reproduce:* 1. Build in strict mode ensuring that the lightmapper falls back to CPU 2. 3. *Actual results:* ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode