Search Issue Tracker
Won't Fix
Votes
2
Found in [Package]
2022.3.19f1
Issue ID
ARFB-467
Regression
No
[Linux] iOS builds from Linux fail in Xcode when built from Terminal
How to reproduce:
1. Download and extract the attached Project "unity-linux-reprod-main 2"
2. Open the terminal and run the following command: "<PATH_TO_UNITY> -batchmode -nographics -quit -logFile - -releaseCodeOptimization -EnableCacheServer -executeMethod GHA.Builder.Build -projectPath <PATH_TO_PROJECT>"
3. Build and Run the generated Xcode Project on an iOS device
4. Observe the Xcode Console
Expected outcome: No issues appear
Actual outcome: "Failed to load session subsystem.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.XR.ARKit.ARKitLoader:Initialize()
UnityEngine.XR.Management.XRManagerSettings:InitializeLoaderSync()
UnityEngine.XR.Management.XRGeneralSettings:InitXRSDK()" error appears
Reproduced with: 2022.3.19f1 (User-provided info)
Notes:
- Running the terminal command again produces a working build on macOS, however, deleting the Library causes the issue to reproduce again
- Does not reproduce when Project is built through the Editor Build Window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project
Resolution Note:
There are no fixes planned for this Bug