Search Issue Tracker
Fixed
Fixed in 2021.3.44f1, 2022.3.45f1, 6000.0.17f1, 7000.0.0a1
Votes
0
Found in
2021.3.37f1
2022.3.23f1
2023.2.17f1
6000.0.0b14
7000.0.0a1
Issue ID
UUM-68495
Regression
No
False positive shader stripping for user-provided shader when using the "LIGHTMAP_ON" preprocessor directive
How to reproduce:
1. Open the “LightmapShaderVariants“ project
2. Open the “SampleScene”
3. Build And Run
4. Observe the Player
Expected result: The “Cube” GameObject is green
Actual result: The “Cube” GameObject is purple
Reproduced with: 2021.3.37f1, 2022.3.23f1, 2023.2.17f1, 6000.0.0b14
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Note: Not reproducible when “Lightning Modes” is set to “Custom” and all checkboxes are selected (Edit > Project Settings > Graphics > “Shader Stripping”)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment