Search Issue Tracker
Harsh edges appear when raising the Terrain with a low opacity value brush
Reproduction steps: 1. Open the attached “My TESTES.zip” project 2. Open the "SampleScene" 3. In the Scene view, observe the differe... Read more
Multiple Enum Flags not rendering correctly in the Editor when custom Pr...
How to reproduce: # Open the “EnumFlagDrawerBug.zip” project # Open the “SampleScene“ # Select The “Bug Demo“ GameObject # Cha... Read more
Animator Enum Properties get set to 0 instead of the value specified in ...
Reproduction steps: 1. Open the user-attached "AnimatorEnumDefaultValue.zip" project 2. Open the "Assets/Scenes/SampleScene" scene... Read more
EditorUtility.DisplayDialog is not shown when Input.GetMouseButtonDown i...
How to reproduce: 1. Open the attached project "first 3d.zip" 2. Enter Play Mode 3. Click the middle mouse button in the Game vie... Read more
Particle System emission delays between particle generations when playin...
Reproduction steps: 1. Open the attached "2022particle.zip" project 2. Open the "239399_Scene" Scene 3. Click on the "Tamana" Gam... Read more
“ArgumentOutOfRangeException” error appears when inserting a double char...
How to reproduce: 1. Open the user’s attached “My project.zip” project 2. Enter Play Mode 3. Focus on the “Text Field” Text Field... Read more
[URP][NRP] SubmitRenderRequest with NativeRenderPass + Upscaling doesn't...
When calling RenderPipeline.SubmitRenderRequest with Native Render Pass enabled on the renderer, there's errors in the console due t... Read more
[2023.2] HDRP Asset Settings Helper throws a NullReferenceException
*How to reproduce:* # Open the attached project named WaterSampleProject # Open Glacier Scene located in Samples/High Definition... Read more
Logs only get written to Player.log when using WriteTo.StdOut
Reproduction steps: 1. Open the attached “test” project 2. Click File > Build Settings… > Build 3. Open the built Player director... Read more
[TMP Backport] Cursor gets placed on the right side of the InputField wh...
How to reproduce: 1. Open the user’s attached “TMPBrokenInput.zip” project 2. Open “SampleScene” Scene (Assets > Scenes) 3. Enter... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions